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UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, DC 20549
FORM 10-Q
(Mark One)
     
þ   QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the Quarterly Period Ended June 30, 2008
OR
     
o   TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the Transition Period from to
Commission File Number 001-33368
Glu Mobile Inc.
(Exact name of the Registrant as Specified in its Charter)
     
Delaware   91-2143667
(State or Other Jurisdiction of
Incorporation or Organization)
  (I.R.S. Employer
Identification No.)
2207 Bridgepointe Parkway, Suite 250
San Mateo, California 94404

(Address of Principal Executive Offices, including Zip Code)
(650) 532-2400
(Registrant’s Telephone number, including Area Code)
     Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes þ No o
     Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of “large accelerated filer,” “accelerated filer” and “smaller reporting company” in Rule 12b-2 of the Exchange Act. (Check one):
             
Large accelerated filer o   Accelerated filer o   Non-accelerated filer þ   Smaller reporting company o
        (Do not check if a smaller reporting company)    
     Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes o No þ
     Shares of Glu Mobile Inc. common stock, $0.0001 par value per share, outstanding as of August 8, 2008: 29,402,699 shares.
 
 

 


 

GLU MOBILE INC.
FORM 10-Q
Quarterly Period Ended June 30, 2008
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 EXHIBIT 10.01
 EXHIBIT 10.02
 EXHIBIT 10.03
 EXHIBIT 10.04
 EXHIBIT 10.05
 EXHIBIT 31.01
 EXHIBIT 31.02
 EXHIBIT 32.01
 EXHIBIT 32.02

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PART I. FINANCIAL INFORMATION
ITEM 1. FINANCIAL STATEMENTS
GLU MOBILE INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
(in thousands, except per share data)
                 
    June 30, 2008     December 31, 2007  
ASSETS
               
Current assets:
               
Cash and cash equivalents
  $ 24,133     $ 57,816  
Short-term investments
    1,524       1,994  
Accounts receivable, net of allowance of $454 and $368 at June 30, 2008 and December 31, 2007, respectively
    21,580       18,369  
Prepaid royalties
    12,537       10,643  
Prepaid expenses and other
    3,629       2,589  
 
           
Total current assets
    63,403       91,411  
Property and equipment, net
    6,217       3,817  
Prepaid royalties
    7,661       2,825  
Other long-term assets
    1,159       1,593  
Intangible assets, net
    27,231       14,597  
Goodwill
    61,352       47,262  
 
           
Total assets
  $ 167,023     $ 161,505  
 
           
LIABILITIES AND STOCKHOLDERS’ EQUITY
               
Current liabilities:
               
Accounts payable
  $ 8,359     $ 6,427  
Accrued liabilities
    504       217  
Accrued compensation
    3,787       2,322  
Accrued royalties
    14,740       12,759  
Deferred revenues
    823       640  
Accrued restructuring charge
    1,521        
 
           
Total current liabilities
    29,734       22,365  
Other long-term liabilities
    14,712       9,679  
 
           
Total liabilities
    44,446       32,044  
 
           
 
               
Commitments and contingencies (Note 6)
               
 
               
Stockholders’ equity:
               
Preferred stock, $0.0001 par value; 5,000 shares authorized at June 30, 2008 and December 31, 2007; no shares issued and outstanding at June 30, 2008 and December 31, 2007
           
Common stock, $0.0001 par value:
250,000 shares authorized at June 30, 2008 and December 31, 2007; 29,371 and 29,023 shares issued and outstanding at June 30, 2008 and December 31, 2007
    3       3  
Additional paid-in capital
    184,720       179,924  
Deferred stock-based compensation
    (48 )     (113 )
Accumulated other comprehensive income
    2,938       2,080  
Accumulated deficit
    (65,036 )     (52,433 )
 
           
Total stockholders’ equity
    122,577       129,461  
 
           
Total liabilities and stockholders’ equity
  $ 167,023     $ 161,505  
 
           
The accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.

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GLU MOBILE INC.
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
(in thousands, except per share data)
                                 
    Three Months Ended     Six Months Ended  
    June 30,     June 30,  
    2008     2007     2008     2007  
Revenues
  $ 23,704     $ 16,377     $ 44,296     $ 32,076  
Cost of revenues:
                               
Royalties
    5,633       4,388       11,123       8,681  
Amortization of intangible assets
    3,135       553       4,842       1,106  
 
                       
Total cost of revenues
    8,768       4,941       15,965       9,787  
 
                       
Gross profit
    14,936       11,436       28,331       22,289  
 
                       
Operating expenses:
                               
Research and development
    8,861       5,577       15,381       10,290  
Sales and marketing
    6,042       3,131       11,824       6,206  
General and administrative
    6,096       4,263       11,491       8,273  
Amortization of intangible assets
    69       67       137       133  
Acquired in-process research and development
    71             1,110        
Restructuring charge
    86             161        
Gain on sale of assets
                      (1,040 )
 
                       
Total operating expenses
    21,225       13,038       40,104       23,862  
 
                       
Loss from operations
    (6,289 )     (1,602 )     (11,773 )     (1,573 )
Interest and other income/(expense), net:
                               
Interest income
    189       959       717       1,125  
Interest expense
    (11 )     (10 )     (21 )     (856 )
Other income/(expense), net
    (272 )     68       (181 )     227  
 
                       
Interest and other income/(expense), net
    (94 )     1,017       515       496  
 
                       
Loss before income taxes and minority interest
    (6,383 )     (585 )     (11,258 )     (1,077 )
Income tax provision
    (213 )     (313 )     (1,343 )     (585 )
Minority interest in consolidated subsidiaries
    (5 )           (2 )      
 
                       
Net loss
    (6,601 )     (898 )     (12,603 )     (1,662 )
Accretion to preferred stock
                      (17 )
Deemed dividend
                      (3,130 )
 
                       
Net loss attributable to common stockholders
  $ (6,601 )   $ (898 )   $ (12,603 )   $ (4,809 )
 
                       
Net loss per share attributable to common stockholders – basic and diluted:
                               
Net loss
  $ (0.23 )   $ (0.03 )   $ (0.43 )   $ (0.09 )
Accretion to preferred stock
                       
Deemed dividend
                      (0.18 )
 
                       
Net loss per share attributable to common stockholders – basic and diluted
  $ (0.23 )   $ (0.03 )   $ (0.43 )   $ (0.27 )
 
                       
Weighted average common shares outstanding – basic and diluted
    29,317       28,725       29,231       17,703  
 
                       
Stock-based compensation included in:
                               
Research and development
  $ 174     $ 259     $ 250     $ 354  
Sales and marketing
    1,303       178       2,605       274  
General and administrative
    554       571       1,148       987  
The accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.

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GLU MOBILE INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
(in thousands)
                 
    Six Months Ended June 30,  
    2008     2007  
Cash flows from operating activities:
               
Net loss
  $ (12,603 )   $ (1,662 )
Adjustments to reconcile net loss to net cash provided by operating activities:
               
Depreciation and accretion
    1,361       928  
Amortization of intangible assets
    5,050       1,237  
Stock-based compensation
    4,003       1,615  
Change in carrying value of preferred stock warrant liability
          10  
Amortization of value of warrants issued in connection with loan
          477  
Amortization of loan agreement costs
    20       81  
Non-cash foreign currency translation gain
    (384 )     (217 )
Acquired in-process research and development
    1,110        
Impairment of prepaid royalties and guarantees
    234        
Impairment of auction rate securities
    470        
Gain on sale of assets
          (1,040 )
Changes in allowance for doubtful accounts
    86       (42 )
Changes in operating assets and liabilities, net of effect of acquisitions:
               
(Increase)/decrease in accounts receivable
    1,342       (768 )
Increase in prepaid royalties
    (1,926 )     (1,492 )
Increase in prepaid expenses and other assets
    (463 )     (1,153 )
Increase/(decrease) in accounts payable
    (543 )     1,241  
Increase/(decrease) in other accrued liabilities
    834       (843 )
Increase in accrued compensation
    1,171       55  
Increase in accrued royalties
    57       1,319  
Increase in deferred revenues
    183       18  
Decrease in accrued restructuring
    (1,568 )     (36 )
Increase in other long-term liabilities
    1,665       286  
 
           
Net cash provided by operating activities
    99       14  
 
           
Cash flows from investing activities:
               
Purchase of short-term investments
          (63,900 )
Sale of short-term investments
          10,750  
Purchase of property and equipment
    (3,357 )     (1,302 )
Proceeds from sale of assets, net of selling costs
          1,040  
Acquisition of MIG, net of cash acquired
    (693 )      
Acquisition of Superscape, net of cash acquired
    (30,008 )      
 
           
Net cash used in investing activities
    (34,058 )     (53,412 )
 
           
Cash flows from financing activities:
               
Proceeds from IPO shares, net of issuance costs
          74,764  
Proceeds from exercise of stock options
    158       98  
Proceeds from exercise of stock warrants
    101        
Debt payments
          (12,060 )
 
           
Net cash provided by financing activities
    259       62,802  
 
           
Effect of exchange rate changes on cash
    17       82  
Net increase/(decrease) in cash and cash equivalents
    (33,683 )     9,486  
Cash and cash equivalents at beginning of period
    57,816       3,823  
 
           
Cash and cash equivalents at end of period
  $ 24,133     $ 13,309  
 
           
 
               
Supplemental disclosure of non-cash information
               
Accrued acquisition costs
  $ 340        
The accompanying Notes to Unaudited Condensed Consolidated Financial Statements are an integral part of these financial statements.

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GLU MOBILE INC.
NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(in thousands, except per share data)
Note 1 – The Company, Basis of Presentation and Summary of Significant Accounting Policies
     Glu Mobile Inc. (the “Company” or “Glu”) was incorporated as Cyent Studios, Inc. in Nevada in May 2001 and changed its name to Sorrent, Inc. In November 2001, New Sorrent, Inc., a wholly owned subsidiary of the Company was incorporated in California. The Company and New Sorrent, Inc. merged in December 2001 to form Sorrent, Inc., a California corporation. In May 2005, the Company changed its name to Glu Mobile Inc. In November 2006 the Company reincorporated in the state of Delaware. The Company is a leading global publisher of mobile games and has developed and published a portfolio of casual and traditional games to appeal to a broad cross section of subscribers served by the Company’s wireless carriers and other distributors. Glu creates games and related applications based on third-party licensed brands and other intellectual property, as well as developing its own original brands and intellectual property.
     In March 2007, the Company completed its initial public offering (“IPO”) of common stock in which it sold and issued 7,300 shares at an issue price of $11.50 per share. The Company raised a total of $83,950 in gross proceeds from the IPO, or approximately $74,758 in net proceeds after deducting underwriting discounts and commissions of $5,877 and other offering costs of $3,315. Upon the closing of the IPO, all shares of redeemable convertible preferred stock outstanding automatically converted into 15,680 shares of common stock.
     In connection with the IPO, in March 2007, the Company affected a 1-for-3 reverse stock split of its outstanding capital stock and derivative securities. All share numbers and exercises prices in these financial statements give effect to the reverse stock split.
Basis of Presentation
     The accompanying condensed consolidated financial statements have been prepared pursuant to the rules and regulations of the Securities and Exchange Commission regarding interim financial reporting. Accordingly, they do not include all of the information and footnotes required by generally accepted accounting principles for complete financial statements and should be read in conjunction with the consolidated financial statements and notes thereto included in the Company’s Annual Report on Form 10-K, File Number 001-33368, filed with the Securities and Exchange Commission. In the opinion of management, the accompanying condensed consolidated financial statements contain all adjustments, consisting only of normal recurring adjustments, which the Company believes are necessary for a fair statement of the Company’s financial position as of June 30, 2008 and its results of operations for the three and six months ended June 30, 2008 and 2007, respectively. These condensed consolidated financial statements are not necessarily indicative of the results to be expected for the entire year. The consolidated balance sheet presented as of December 31, 2007 has been derived from the audited consolidated financial statements as of that date, and the consolidated balance sheet presented as of June 30, 2008 has been derived from the unaudited condensed consolidated financial statements as of that date.
Basis of Consolidation
     The condensed consolidated financial statements include the accounts of the Company and its majority-owned subsidiaries. All material intercompany balances and transactions have been eliminated.
Use of Estimates
     The preparation of financial statements and related disclosures in conformity with U.S. generally accepted accounting principles requires the Company’s management to make judgments, assumptions and estimates that affect the amounts reported in its consolidated financial statements and accompanying notes. Management bases its estimates on historical experience and on various other assumptions it believes to be reasonable under the circumstances, the results of which form the basis for making judgments about the carrying values of assets and liabilities. Actual results may differ from these estimates and these differences may be material.

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Revenue Recognition
     The Company’s revenues are derived primarily by licensing software products in the form of mobile games. License arrangements with the end user can be on a perpetual or subscription basis. A perpetual license gives an end user the right to use the licensed game on the registered handset on a perpetual basis. A subscription license gives an end user the right to use the licensed game on the registered handset for a limited period of time, ranging from a few days to as long as one month. All games that require ongoing delivery of content from the Company or connectivity through its network for multi-player functionality are only billed on a monthly subscription basis. The Company distributes its products primarily through mobile telecommunications service providers (“carriers”), which market the games to end users. License fees for perpetual and subscription licenses are usually billed by the carrier upon download of the game by the end user. In the case of subscriber licenses, many subscriber agreements provide for automatic renewal until the subscriber opts-out, while the others provide opt-in renewal. In either case, subsequent billings for subscription licenses are generally billed monthly. The Company applies the provisions of Statement of Position 97-2, Software Revenue Recognition, as amended by Statement of Position 98-9, Modification of SOP 97-2, Software Revenue Recognition, With Respect to Certain Transactions, to all transactions.
     Revenues are recognized from our games when persuasive evidence of an arrangement exists, the game has been delivered, the fee is fixed or determinable, and the collection of the resulting receivable is probable. For both perpetual and subscription licenses, management considers a signed license agreement to be evidence of an arrangement with a carrier and a “clickwrap” agreement to be evidence of an arrangement with an end user. For these licenses, the Company defines delivery as the download of the game by the end user. The Company estimates revenues from carriers in the current period when reasonable estimates of these amounts can be made. Several carriers provide reliable interim preliminary reporting and others report sales data within a reasonable time frame following the end of each month, both of which allow the Company to make reasonable estimates of revenues and therefore to recognize revenues during the reporting period when the end user licenses the game. Determination of the appropriate amount of revenue recognized involves judgments and estimates that the Company believes are reasonable, but it is possible that actual results may differ from the Company’s estimates. The Company’s estimates for revenues include consideration of factors such as preliminary sales data, carrier-specific historical sales trends, the age of games and the expected impact of newly launched games, successful introduction of new handsets, promotions during the period and economic trends. When the Company receives the final carrier reports, to the extent not received within a reasonable time frame following the end of each month, the Company records any differences between estimated revenues and actual revenues in the reporting period when the Company determines the actual amounts. Historically, the revenues on the final revenue report have not differed by more than one half of 1% of the reported revenues for the period, which the Company deemed to be immaterial. Revenues earned from certain carriers may not be reasonably estimated. If the Company is unable to reasonably estimate the amount of revenues to be recognized in the current period, the Company recognizes revenues upon the receipt of a carrier revenue report and when the Company’s portion of a game’s licensed revenues are fixed or determinable and collection is probable. To monitor the reliability of the Company’s estimates, management, where possible, reviews the revenues by carrier and by game on a weekly basis to identify unusual trends such as differential adoption rates by carriers or the introduction of new handsets. If the Company deems a carrier not to be creditworthy, the Company defers all revenues from the arrangement until the Company receives payment and all other revenue recognition criteria have been met.
     In accordance with Emerging Issues Task Force, or EITF Issue No. 99-19, Reporting Revenue Gross as a Principal Versus Net as an Agent, the Company recognizes as revenues the amount the carrier reports as payable upon the sale of the Company’s games. The Company has evaluated its carrier agreements and has determined that it is not the principal when selling its games through carriers. Key indicators that it evaluated to reach this determination include:
    wireless subscribers directly contract with the carriers, which have most of the service interaction and are generally viewed as the primary obligor by the subscribers;
 
    carriers generally have significant control over the types of games that they offer to their subscribers;
 
    carriers are directly responsible for billing and collecting fees from their subscribers, including the resolution of billing disputes;
 
    carriers generally pay the Company a fixed percentage of their revenues or a fixed fee for each game;

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    carriers generally must approve the price of the Company’s games in advance of their sale to subscribers, and the Company’s more significant carriers generally have the ability to set the ultimate price charged to their subscribers; and
 
    the Company has limited risks, including no inventory risk and limited credit risk.
Short-Term Investments
     The Company invests in auction-rate securities that are bought and sold in the marketplace through a bidding process sometimes referred to as a “Dutch auction.” After the initial issuance of the securities, the interest rate on the securities is reset periodically, at intervals set at the time of issuance (e.g., every seven, 28 or 35 days or every six months), based on the market demand at the reset period. The “stated” or “contractual” maturities for these securities, however, generally are 20 to 30 years.
     The Company has classified these investments as available-for-sale securities under Statement of Financial Accounting Standards No. 115, Accounting for Certain Investments in Debt and Equity Securities (“SFAS No. 115”). In accordance with SFAS No. 115, these securities are reported at fair value with any temporary changes in market value reported as a part of comprehensive income/(loss). No unrealized gains or losses related to temporary change in market value were recognized during the three or six months ended June 30, 2008 or 2007.
     The Company periodically reviews these investments for impairment. In the event the carrying value of an investment exceeds its fair value and the decline in fair value is determined to be other-than-temporary, the Company writes down the value of the investment to its fair value. The Company recorded an impairment of $235 and $470 during the three and six months ended June 30, 2008, respectively, due to a decline in fair value of two failed auctions as of June 30, 2008 that was determined to be other-than-temporary based on quantitative and qualitative assumptions and estimates using valuation models including a firm liquidation quote provided by the sponsoring broker and an analysis of other-than-temporary impairment factors including the use of cash for the two recent acquisitions, the ratings of the underlying securities, the Company’s intent to continue to hold these securities and further deterioration in the auction-rate securities market. No realized gains or losses were recognized during the three or six months ended June 30, 2007.
Concentration of Credit Risk
     Financial instruments that potentially subject the Company to a concentration of credit risk consist of cash, cash equivalents, short-term investments and accounts receivable.
     The Company derives its accounts receivable from revenues earned from customers located in the U.S. and other locations outside of the U.S. The Company performs ongoing credit evaluations of its customers’ financial condition and, generally, requires no collateral from its customers. The Company bases its allowance for doubtful accounts on management’s best estimate of the amount of probable credit losses in the Company’s existing accounts receivable. The Company reviews past due balances over a specified amount individually for collectibility on a monthly basis. It reviews all other balances quarterly. The Company charges off accounts receivable balances against the allowance when it determines that the amount will not be recovered.
     The following table summarizes the revenues from customers in excess of 10% of the Company’s revenues:
                                 
    Three Months Ended   Six Months Ended
    June 30,   June 30,
    2008   2007   2008   2007
Verizon Wireless
    21.9 %     23.6 %     21.1 %     22.7 %
China Mobile
    13.7 %     *       11.3 %     *  
Vodafone
    *       *       *       10.5 %
 
*   Revenues from the customer were less than 10% during the period.
     At June 30, 2008, Verizon Wireless accounted for 24.5% of total accounts receivable. At December 31, 2007, Verizon Wireless accounted for 23.5% of total accounts receivable. No other customer represented greater than 10% of the Company’s revenues or accounts receivable in these periods or as of these dates.

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     The following table summarizes the revenues from specific titles in excess of 10% of the Company’s revenues:
                 
    Six Months Ended
    June 30,
    2008   2007
Monopoly Here & Now
    *       11.4 %
 
*   Revenues from the title were less than 10% during the period.
     No title represented 10% of the Company’s revenues during the three months ended June 30, 2008 and 2007.
Prepaid or Guaranteed Licensor Royalties
     The Company’s royalty expenses consist of fees that it pays to branded content owners for the use of their intellectual property, including trademarks and copyrights, in the development of the Company’s games. Royalty-based obligations are either paid in advance and capitalized on our balance sheet as prepaid royalties or accrued as incurred and subsequently paid. These royalty-based obligations are expensed to cost of revenues at the greater of the revenues derived from the relevant game multiplied by the applicable contractual rate or an effective royalty rate based on expected net product sales. Advanced license payments that are not recoupable against future royalties are capitalized and amortized over the lesser of the estimated life of the branded title or the term of the license agreement.
     The Company’s contracts with some licensors include minimum guaranteed royalty payments, which are payable regardless of the ultimate volume of sales to end users. Effective January 1, 2006, the Company adopted FSP FIN 45-3, Application of FASB Interpretation No. 45 to Minimum Revenue Guarantees Granted to a Business or Its Owners. The Company has recorded a minimum guaranteed liability of approximately $11,309 and $7,876 as of June 30, 2008 and December 31, 2007, respectively. When no significant performance remains with the licensor, the Company initially records each of these guarantees as an asset and as a liability at the contractual amount. The Company believes that the contractual amount represents the fair value of the liability. When significant performance remains with the licensor, the Company records royalty payments as an asset when actually paid and as a liability when incurred, rather than upon execution of the contract. The Company classifies minimum royalty payment obligations as current liabilities to the extent they are contractually due within the next twelve months.
     Each quarter, the Company evaluates the realization of its prepaid royalties, as well as any guarantees not yet paid, to determine amounts that it deems unlikely to be realized through product sales. The Company uses estimates of revenues, cash flows and net margins to evaluate the future realization of prepaid royalties and guarantees. This evaluation considers multiple factors, including the term of the agreement, forecasted demand, game life cycle status, game development plans, and current and anticipated sales levels, as well as other qualitative factors such as the success of similar games and similar genres on mobile devices for the Company and its competitors and/or other game platforms (e.g., consoles, personal computers and Internet) utilizing the intellectual property and whether there are any future planned theatrical releases or television series based on the intellectual property. To the extent that this evaluation indicates that the remaining prepaid and guaranteed royalty payments are not recoverable, the Company records an impairment charge to cost of revenues in the period that impairment is indicated. The Company recorded an impairment of $234 within the royalty expense line during the three and six months ended June 30, 2008, respectively. However, the Company recorded no such impairments during the three and six months ended June 30, 2007, respectively.
Income Taxes
     The Company accounts for income taxes in accordance with Statement of Financial Accounting Standards No. 109, Accounting for Income Taxes (“SFAS 109”), which requires recognition of deferred tax assets and liabilities for the expected future tax consequences of events that have been included in its financial statements or tax returns. Under SFAS 109, the Company determines deferred tax assets and liabilities based on the temporary difference between the financial statement and tax bases of assets and liabilities using the enacted tax rates in effect for the year in which it expects the differences to reverse. The Company establishes valuation allowances when necessary to reduce deferred tax assets to the amount it expects to realize.
     On January 1, 2007, the Company adopted Financial Accounting Standards Board (“FASB”) Interpretation No. 48, Accounting for Uncertainty in Income Taxes an interpretation of FASB Statement No. 109 (“FIN 48”), which supplements SFAS 109 by defining the confidence level that a tax position must meet in order to be recognized in the financial statements. FIN 48 requires that the tax effects of a position be recognized only if it is “more-likely-than-not” to be sustained based solely on its technical merits as of the reporting date. The Company considers many factors when evaluating and estimating its tax positions and tax benefits, which may require periodic adjustments and which may not accurately anticipate actual outcomes.

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     With the adoption of FIN 48, companies are required to adjust their financial statements to reflect only those tax positions that are more-likely-than-not to be sustained. Any necessary adjustment would be recorded directly to retained earnings and reported as a change in accounting principle as of the date of adoption. FIN 48 prescribes a comprehensive model for the financial statement recognition, measurement, presentation and disclosure of uncertain tax positions taken or expected to be taken in income tax returns. The total amount of unrecognized tax benefits as of the adoption date was $575. The Company’s policy is to recognize interest and penalties related to unrecognized tax benefits in income tax expense. See Note 11 for additional information, including the effects of adoption on the Company’s consolidated financial position, results of operations and cash flows.
Stock-Based Compensation
     Prior to January 1, 2006, the Company accounted for stock-based employee compensation arrangements in accordance with the provisions of Accounting Principles Board Opinion No. 25, Accounting for Stock Issued to Employees (“APB No. 25”), and related interpretations, and followed the disclosure provisions of Statement of Financial Accounting Standards No. 123, Accounting for Stock-Based Compensation (“SFAS No. 123”). Under APB No. 25, compensation expense for an option is based on the difference, if any, on the date of the grant, between the fair value of a company’s common stock and the exercise price of the option. Employee stock-based compensation determined under APB No. 25 is recognized using the multiple option method prescribed by the Financial Accounting Standards Board Interpretation No. 28, Accounting for Stock Appreciation Rights and Other Variable Stock Option or Award Plans (“FIN 28”), over the option vesting period.
     Effective January 1, 2006, the Company adopted the fair value provisions of Statement of Financial Accounting Standards No. 123(R), Share-Based Payment (“SFAS No. 123R”), which supersedes its previous accounting under APB No. 25. SFAS No. 123R requires the recognition of compensation expense, using a fair-value based method, for costs related to all share-based payments including stock options. SFAS No. 123R requires companies to estimate the fair value of share-based payment awards on the grant date using an option pricing model. The Company adopted SFAS No. 123R using the prospective transition method, which requires, that for nonpublic entities that used the minimum value method for either pro forma or financial statement recognition purposes, SFAS No. 123R shall be applied to option grants on and after the required effective date. For options granted prior to the SFAS No. 123R effective date that remain unvested on that date, the Company continues to recognize compensation expense under the intrinsic value method of APB No. 25. In addition, the Company continues to amortize those awards valued prior to January 1, 2006 utilizing an accelerated amortization schedule, while it expenses all options granted or modified after January 1, 2006 on a straight-line basis.
     The Company has elected to use the “with and without” approach as described in EITF Topic No. D-32 in determining the order in which tax attributes are utilized. As a result, the Company will only recognize a tax benefit from stock-based awards in additional paid-in capital if an incremental tax benefit is realized after all other tax attributes currently available to the Company have been utilized. In addition, the Company has elected to account for the indirect effects of stock-based awards on other tax attributes, such as the research tax credit, through its statement of operations.
     The Company accounts for equity instruments issued to non-employees in accordance with the provisions of SFAS No. 123, EITF Issue No. 96-18, Accounting for Equity Instruments that are Issued to Other than Employees for Acquiring, or in Conjunction with Selling, Goods or Services, and FIN 28.
Net Loss Per Share
     The Company computes basic net loss per share attributable to common stockholders by dividing its net loss attributable to common stockholders for the period by the weighted average number of common shares outstanding during the period less the weighted average unvested common shares subject to repurchase by the Company. Net loss attributable to common stockholders is calculated using the two-class method; however, preferred stock dividends were not included in the Company’s diluted net loss per share calculations because to do so would be anti-dilutive for all periods presented.
                                 
    Three Months Ended     Six Months Ended  
    June 30,     June 30,  
    2008     2007     2008     2007  
Net loss attributable to common stockholders
  $ (6,601 )   $ (898 )   $ (12,603 )   $ (4,809 )
 
                       
Basic and diluted shares:
                               
Weighted average common shares outstanding
    29,350       28,815       29,269       17,800  
Weighted average unvested common shares subject to repurchase
    (33 )     (90 )     (38 )     (97 )
 
                       
Weighted average shares used to compute basic and diluted net loss per share
    29,317       28,725       29,231       17,703  
 
                       
Net loss per share attributable to common stockholders — basic and diluted
  $ (0.23 )   $ (0.03 )   $ (0.43 )   $ (0.27 )
 
                       

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     The following weighted average options, warrants to purchase common stock and unvested shares of common stock subject to repurchase have been excluded from the computation of diluted net loss per share of common stock for the periods presented because including them would have had an anti-dilutive effect:
                                 
    Three Months Ended     Six Months Ended  
    June 30,     June 30,  
    2008     2007     2008     2007  
Convertible preferred stock
                      7,405  
Warrants to purchase common stock
    106       229       131       229  
Unvested common shares subject to repurchase
    33       90       38       97  
Options to purchase common stock
    4,720       3,571       4,390       3,270  
 
                       
 
    4,859       3,890       4,559       11,001  
 
                       
Recent Accounting Pronouncements
     Effective January 1, 2008, the Company adopted SFAS No. 157, Fair Value Measurements (“FAS 157”). In February 2008, the FASB issued a staff position, FSP No. 157-2, that delays the effective date of SFAS 157 for all non-financial assets and liabilities except for those recognized or disclosed in the financial statements at fair value at least annually. Therefore, the Company has adopted the provision of FAS 157 with respect to its financial assets and liabilities only. FAS 157 defines fair value, establishes a framework for measuring fair value and expands disclosures about fair value measurements. Fair value is defined under FAS 157 as the exchange price that would be received for an asset or paid to transfer a liability (an exit price) in the principal or most advantageous market for the asset or liability in an orderly transaction between market participants on the measure date. Valuation techniques used to measure fair value under FAS 157 must maximize the use of observable inputs and minimize the use of unobservable inputs. The standard describes a fair value hierarchy based on three levels of inputs, of which the first two are considered observable and the last unobservable, that may be used to measure fair value which are the following:
Level 1 — Quoted prices in active markets for identical assets or liabilities
Level 2 — Inputs other than Level 1 that are observable, either directly or indirectly, such as quoted prices for similar assets or liabilities; quoted prices in markets that are not active; or other inputs that are observable or can be corroborated by observable market data for substantially the full term of the assets or liabilities.
Level 3 — Unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities.
     The adoption of this statement required additional disclosures of assets and liabilities measured at fair value (see Note 3); it did not have a material impact on the Company’s consolidated results of operations and financial condition.
     Effective January 1, 2008, the Company adopted FAS No. 159, The Fair Value Option for Financial Assets and Financial Liabilities (“FAS 159”) which permits entities to choose to measure many financial instruments and certain other items at fair value that are not currently required to be measured at fair value. The Company did not elect to adopt the fair value option under FAS 159 as this Statement is not expected to have a material impact on the Company’s consolidated results of operations and financial condition.
     In December 2007, the FASB issued FAS No. 141R, Business Combinations (“FAS 141R”) which replaces FAS No. 141 and establishes principles and requirements for how the acquirer of a business recognizes and measures in its financial statements the identifiable assets acquired, the liabilities assumed, and any non-controlling interest in the acquiree. FAS 141R also provides guidance for recognizing and measuring the goodwill acquired in the business combination and determines what information to disclose to enable users of the financial statements to evaluate the nature and financial effects of the business combination. FAS 141R applies prospectively to business combinations for which the acquisition date is on or after the beginning of the first annual reporting period beginning on or after December 15, 2008. Early adoption of FAS 141R is prohibited. The Company is currently evaluating the impact, if any, of adopting FAS 141R on its results of operations and financial position.
     In December 2007, the FASB issued SFAS No. 160, Non-controlling Interests in Consolidated Financial Statements (“FAS 160”) which amends Accounting Research Bulletin No. 51, Consolidated Financial Statements (“ARB 51”), to establish accounting and reporting standards for the non-controlling interest in a subsidiary and for the deconsolidation of a subsidiary. It clarifies that a non-controlling interest in a subsidiary is an ownership interest in the consolidated entity that should be reported as equity separate and

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apart from the parent’s equity in the consolidated financial statements. In addition to the amendments to ARB 51, this Statement amends FASB Statement No. 128, Earnings per Share; so that earnings-per-share data will continue to be calculated the same way those data were calculated before this Statement was issued. FAS 160 is effective for fiscal years, and interim periods within those fiscal years, beginning on or after December 15, 2008. The Company is currently evaluating the impact, if any, of adopting FAS 160 on its results of operations and financial position.
Note 2 — Acquisitions
Acquisition of Superscape Group plc
     On March 7, 2008, the Company declared its cash tender offer for all of the outstanding shares of Superscape Group plc (“Superscape”) wholly unconditional in all respects when it had received 80.95% of the issued share capital of Superscape. The Company offered 10 pence (pound sterling) in cash for each issued share of Superscape (“Superscape Shares”), valuing the acquisition at approximately £18,300 (or $36,500) based on 183,098,860 Superscape Shares outstanding.
     The Company acquired the net assets of Superscape in order to deepen and broaden its game library, gain access to 3-D game development and to augment its internal production and publishing resources with a studio in Moscow, Russia. These factors contributed to a purchase price in excess of the fair value of the net tangible and intangible assets acquired, and as a result, the Company recorded goodwill in connection with this transaction.
     On March 21, 2008, the date the recommended cash tender offer expired, the Company owned or had received valid acceptances representing approximately 93.57% of the Superscape Shares, with an aggregate purchase price of $34,477. In May 2008, the Company acquired the remaining 6.43% of the outstanding Superscape shares on the same terms as the recommended cash offer for $2,335.
     The Company’s consolidated financial statements include the results of operations of Superscape from the date of acquisition, March 7, 2008. Under the purchase method of accounting, the Company preliminarily allocated the total purchase price of $38,942 to the net tangible and intangible assets acquired and liabilities assumed based upon their respective estimated fair values as of the acquisition date.
     The following summarizes the preliminary purchase price allocation of the Superscape acquisition:
         
Assets acquired:
       
Cash
  $ 8,593  
Accounts receivable
    4,346  
Prepaid and other current assets
    1,507  
Property and equipment
    182  
Intangible assets (see Note 5):
       
Titles, content and technology
    7,190  
Carrier contracts and relationships
    7,400  
Patents and core technology
    2,000  
Trade name
    330  
In-process research and development
    1,110  
Goodwill (see Note 5)
    12,785  
 
     
Total assets acquired
    45,443  
Liabilities assumed:
       
Accounts payable
    (2,570 )
Accrued liabilities
    (367 )
Restructuring liabilities
    (3,564 )
 
     
Total liabilities acquired
    (6,501 )
 
     
Net acquired assets
  $ 38,942  
 
     
     The Company has recorded an estimate for costs to terminate certain activities associated with the Superscape operations in accordance with the guidance of Emerging Issues Task Force Issue No. 95-3, Recognition of Liabilities in Connection with a Purchase Business Combination. This restructuring accrual of $3,564 principally related to the termination of 29 Superscape employees of $2,277, restructuring of facilities of $1,262 and other agreement termination fees of $25.

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     The valuation of the identifiable intangible assets acquired was based on management’s estimates, currently available information and reasonable and supportable assumptions. The allocation was generally based on the fair value of these assets determined using the income and market approaches. Of the total purchase price, $16,920 was allocated to amortizable intangible assets. The amortizable intangible assets are being amortized using a straight-line method over their respective estimated useful lives of one to six years.
     In conjunction with the acquisition of Superscape, the Company recorded a $1,110 expense for acquired in-process research and development (“IPR&D”) during the six months ended June 30, 2008 because feasibility of the acquired technology had not been established and no future alternative uses existed. The IPR&D expense is included in operating expenses in the consolidated statements of operations for the three and six months ended June 30, 2008.
     The IPR&D is related to the development of new game titles. The Company determined the value of acquired IPR&D using the discounted cash flow approach. The Company calculated the present value of the expected future cash flows attributable to the in-process technology using a 22% discount rate.
     The Company based the valuation of identifiable intangible assets and IPR&D acquired on management’s estimates, currently available information and reasonable and supportable assumptions. The Company based the allocation of the purchase price on the fair value of these net assets acquired determined using the income and market valuation approaches.
     The Company allocated the residual value of $12,785 to goodwill. Goodwill represents the excess of the purchase price over the fair value of the net tangible and intangible assets acquired. In accordance with SFAS No. 142, goodwill will not be amortized but will be tested for impairment at least annually. Goodwill is not deductible for tax purposes.
Acquisition of Beijing Zhangzhong MIG Information Technology Co. Ltd.
     On December 19, 2007, the Company acquired the net assets of Awaken Limited group affiliates. Awaken Limited’s principal operations are through Beijing Zhangzhong MIG Information Technology (“MIG”), a domestic limited liability company organized under the laws of the People’s Republic of China (the “PRC”). The Company will refer to the acquired companies collectively as “MIG”. The Company acquired MIG in order to accelerate the Company’s presence in China, to deepen Glu’s relationship with China Mobile, the largest wireless carrier in China, to acquire access and rights to leading franchises for the Chinese market, and to augment its internal production and publishing resources with a studio in China. These factors contributed to a purchase price in excess of the fair value of net tangible and intangible assets acquired, and, as a result, the Company recorded goodwill in connection with this transaction.
     The Company purchased all of the issued and outstanding shares of MIG for a total purchase price of $15,228 which consisted of cash consideration paid to MIG shareholders of $14,655 and transaction costs of $573. In addition, subject to MIG’s achievement of revenue and operating income milestones for the year ended December 31, 2008, the Company committed to pay additional consideration of $20,000 to the MIG shareholders, payable up to a maximum of 30% in the Company’s stock and 70% in cash, and bonus payment of $5,000, entirely in the Company’s stock, to two officers of MIG, who are also shareholders. If earned, one half of the bonus (or $2,500) will be paid on the earn-out payment date and one half will be paid on December 31, 2009, if the officers continue their employment with the Company. As of the acquisition date, these two officers owned 27% of the outstanding shares of MIG. Per their employment agreements, these two shareholders will be entitled to one half of their proportionate share of the earned additional consideration (or $2,700) on the earn-out payment date and one half of their proportionate share of the earned additional consideration on December 31, 2009, if they continue their employment with the Company. In accordance with Statement of Financial Accounting Standards No. 141, Business Combinations (“SFAS 141”), the Company has not recorded the additional consideration or bonus in the initial purchase price as these amounts are contingent on MIG’s future earnings. In accordance with Emerging Issues Task Force Issue No. 98-5, Accounting for Contingent Consideration Paid to the Shareholders of an Acquired Enterprise in a Purchase Business Combination, the Company will record the estimated contingent consideration and bonus earned by the two officers (totaling $10,400) as compensation over the two year vesting period ending December 31, 2009. The Company recorded $1,700 and $3,401 of expense during the three and six months ended June 30, 2008 related to the stock-based and non-equity compensation of the earnout.

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     The Company’s consolidated financial statements include the results of operations of MIG from the date of acquisition. Under the purchase method of accounting, the Company allocated the total purchase price of $15,228 to the net tangible and intangible assets acquired and liabilities assumed based upon their respective estimated fair values as of the acquisition date. The following summarizes the preliminary purchase price allocation of the MIG acquisition:
         
Assets acquired:
       
Cash
  $ 1,899  
Accounts receivable
    848  
Prepaid and other current assets
    20  
Property and equipment
    71  
Intangible assets:
       
Content and technology
    490  
Existing titles
    2,200  
Carrier contracts and relationships
    8,510  
Service providers license
    400  
Trade names
    110  
In-process research and development
    59  
Goodwill
    7,880  
 
     
Total assets acquired
    22,487  
Liabilities assumed:
       
Accounts payable
    (21 )
Accrued liabilities
    (650 )
Accrued compensation
    (106 )
 
     
Total current liabilities
    (777 )
Long-term deferred tax liabilities
    (2,652 )
Other long-term liabilities
    (3,830 )
 
     
Total liabilities
    (7,259 )
 
     
Net acquired assets
  $ 15,228  
 
     
     The valuation of the identifiable intangible assets acquired was based on management’s estimates, currently available information and reasonable and supportable assumptions. The allocation was generally based on the fair value of these assets determined using the income and market approaches. Of the total purchase price, $11,710 was allocated to amortizable intangible assets. The amortizable intangible assets are being amortized over their respective estimated useful lives of two to nine years.
     In conjunction with the acquisition of MIG, the Company recorded a $59 expense for acquired IPR&D during the fourth quarter of 2007 because feasibility of the acquired technology had not been established and no future alternative uses existed. The IPR&D expense is included in operating expenses in our consolidated statements of operation in the year ended December 31, 2007.
     The IPR&D is related to the development of a new title. The Company determined the value of acquired IPR&D using the discounted cash flow approach. The Company calculated the present value of the expected future cash flows attributable to the in-process technology using a 21% discount rate. The Company expects the cash flows generated from this new title to begin in 2008. This rate takes into account the percentage of completion of the development effort of approximately 60% and the risks associated with the Company’s developing this technology given changes in trends and technology in the industry. As of February 29, 2008, this acquired IPR&D project had been completed at costs similar to the original projections.
     The Company allocated the residual value of $7,880 to goodwill. Goodwill represents the excess of the purchase price over the fair value of the net tangible and intangible assets acquired. Any changes in consideration, transaction costs or fair value of MIG’s net assets may change the preliminary purchase price allocation and amount of goodwill recorded by the Company. In accordance with SFAS No. 142, goodwill will not be amortized but will be tested for impairment at least annually. Goodwill is not deductible for tax purposes.

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     The Company has included the results of operations of MIG and Superscape in its consolidated financial statements subsequent to the date of each respective acquisition. The unaudited financial information required under FAS 141 was impracticable and immaterial for MIG. The unaudited financial information in the table below summarizes the combined results of operations of the Company and Superscape, on a pro forma basis, as though the companies had been combined as of the beginning of the period presented:
                         
    Three   Six   Six
    Months   Months   Months
    Ended   Ended   Ended
    June 30,   June 30,   June 30,
    2007   2008   2007
Total pro forma revenues
  $ 20,023     $ 47,009     $ 39,304  
Gross profit
    13,414       24,064       26,389  
Pro forma net loss
    (2,562 )     (12,962 )     (4,435 )
Pro forma net loss per share — basic and diluted
    (0.09 )     (0.44 )     (0.25 )
     The pro forma financial information above includes a charge of $1,110 for IPR&D during the six months ended June 30, 2008. The results of operations for the three months ended June 30, 2008 include the results of MIG and Superscape.
Note 3 — Short-Term Investments and Fair Value Measurements
Short-Term Investments
     Marketable securities, which are classified as available-for-sale, are summarized below as of June 30, 2008 and December 31, 2007:
                                         
                            Classified on Balance Sheet  
    Purchased     Realized     Aggregate     Cash and Cash     Short-term  
    Cost     Loss     Fair Value     Equivalents     Investments  
As of June 30, 2008:
                                       
Auction-rate securities
  $ 2,800     $ (1,276 )   $ 1,524     $     $ 1,524  
Money market funds
    4,234             4,234       4,234        
 
                             
 
  $ 7,034     $ (1,276 )   $ 5,758     $ 4,234     $ 1,524  
 
                             
 
                                       
As of December 31, 2007:
                                       
Auction-rate securities
  $ 2,800     $ (806 )   $ 1,994     $     $ 1,994  
Money market funds
    50,968             50,968       50,968        
 
                             
 
  $ 53,768     $ (806 )   $ 52,962     $ 50,968     $ 1,994  
 
                             
     At June 30, 2008, the Company had $2,800 of principal invested in auction-rate securities. The auction-rate securities held by the Company are private placement securities with long-term nominal maturities for which the interest rates are reset through a Dutch auction each month. The monthly auctions historically have provided a liquid market for these securities. The Company’s investments in auction-rate securities represent interests in corporate bonds.
     The auction-rate security investments held by the Company all had AAA credit ratings at the time of purchase but were downgraded to A in July 2008. With the liquidity issues experienced in global credit and capital markets, the auction-rate securities held by the Company at June 30, 2008 have experienced multiple failed auctions as the amount of securities submitted for sale has exceeded the amount of purchase orders.
     The estimated market value of the Company’s auction-rate securities holdings at December 31, 2007 was $1,994, which reflects an $806 impairment to the principal value of $2,800. The estimated market value of the Company’s auction-rate securities holdings at June 30, 2008 was $1,524, which reflects an additional impairment of $470 to the principal value of $2,800. Although the auction-rate securities continue to pay interest according to their stated terms, based on valuation models including a firm liquidation quote provided by the sponsoring broker and an analysis of other-than-temporary impairment factors including the use of cash for the two recent acquisitions and the continued and further deterioration in the auction-rate securities market, the Company has recorded a pre-tax impairment charge of $470 during the six months ended June 30, 2008, reflecting the auction-rate securities holdings that the Company has concluded have an other-than-temporary decline in value.
     As of June 30, 2008 and December 31, 2007 the contractual maturities of the Company’s remaining two auction-rate securities were 2017. Although the Company may not have the ability to liquidate these investments within one year of the balance sheet date it may need to sell the securities within the next year to fund operations. Accordingly, the investments were classified as current assets on the consolidated balance sheets.

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Fair Value Measurements
     The Company’s cash and investment instruments are classified within Level 1 or Level 2 of the fair value hierarchy because they are valued using quoted market prices, broker or dealer quotations, or alternative pricing sources with reasonable levels of price transparency. The types of instruments valued based on quoted market prices in active markets include most U.S. government and agency securities, sovereign government obligations, and money market securities. Such instruments are generally classified within Level 1 of the fair value hierarchy. The types of instruments valued based on other observable inputs include investment-grade corporate bonds, mortgage-backed and asset-backed products, state, municipal and provincial obligations. Such instruments are generally classified within Level 2 of the fair value hierarchy.
     In accordance with FAS 157, the following table represents the Company’s fair value hierarchy for its financial assets (cash, cash equivalents and available for sale investments) as of June 30, 2008:
                         
    Aggregate              
    Fair Value     Level 1     Level 2  
Auction-rate securities
  $ 1,524     $     $ 1,524  
Money market funds
    4,234       4,234        
 
                 
Total cash equivalents and marketable securities
    5,758     $ 4,234     $ 1,524  
 
                 
Cash
    19,899                  
 
                     
Total cash, cash equivalents and marketable securities
  $ 25,657                  
 
                     
Note 4 — Balance Sheet Components
Property and Equipment
                 
    June 30,     December 31,  
    2008     2007  
Computer equipment
  $ 4,769     $ 3,200  
Furniture and fixtures
    543       1,368  
Software
    2,395       2,196  
Leasehold improvements
    4,190       1,694  
 
           
 
    11,897       8,458  
Less: Accumulated depreciation and amortization
    (5,680 )     (4,641 )
 
           
 
  $ 6,217     $ 3,817  
 
           
     Depreciation expense for the three months ended June 30, 2008 and 2007 were $730 and $467, respectively. Depreciation expense for the six months ended June 30, 2008 and 2007 were $1,352 and $914, respectively.
Accounts Receivable
                 
    June 30,     December 31,  
    2008     2007  
Accounts receivable
  $ 22,034     $ 18,737  
Less: Allowance for doubtful accounts
    (454 )     (368 )
 
           
 
  $ 21,580     $ 18,369  
 
           
     Accounts receivable includes amounts billed and unbilled as of the respective balance sheet dates. The Company had no significant write-offs or recoveries during the three or six months ended June 30, 2008 and 2007.

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Note 5 — Goodwill and Intangible Assets
     The Company’s intangible assets were acquired in connection with the acquisitions of Macrospace in 2004, iFone in 2006, MIG in 2007 and Superscape in 2008. The intangible assets have been recorded in the currency of the applicable reporting unit. Therefore, the intangible assets attributed to the Company’s EMEA and APAC reporting units are subject to foreign currency fluctuations. The carrying amounts and accumulated amortization expense of the acquired intangible assets at June 30, 2008 and December 31, 2007 were as follows:
                                                         
            June 30, 2008     December 31, 2007  
                    Accumulated                     Accumulated        
                    Amortization                     Amortization        
            Gross     Expense             Gross     Expense        
            Carrying     (Including             Carrying     (Including        
    Estimated     Value (Including     Impact of     Net     Value (Including     Impact of     Net  
    Useful     Impact of Foreign     Foreign     Carrying     Impact of Foreign     Foreign     Carrying  
    Life     Exchange     Exchange)     Value     Exchange     Exchange)     Value  
Intangible assets amortized to cost of revenues:
                                                       
Titles, content and technology
  2.5 yrs   $ 14,236     $ (7,119 )   $ 7,117     $ 5,018     $ (4,172 )   $ 846  
Catalogs
  1 yr     1,551       (1,551 )           1,553       (1,553 )      
ProvisionX Technology
  6 yrs     255       (141 )     114       256       (118 )     138  
Carrier contract and related relationships
  5 yrs     18,872       (2,496 )     16,376       10,922       (1,117 )     9,805  
Licensed content
  5 yrs     2,794       (618 )     2,176       2,651       (183 )     2,468  
Service provider license
  9 yrs     430       (26 )     404       404       (2 )     402  
Trademarks
  3 yrs     555       (188 )     367       218       (96 )     122  
 
                                           
 
            38,693       (12,139 )     26,554       21,022       (7,241 )     13,781  
 
                                                       
Other intangible assets amortized to operating expenses:
                                                       
Emux Technology
  6 yrs     1,655       (978 )     677       1,656       (840 )     816  
Noncompete agreement
  2 yrs     724       (724 )           725       (725 )      
 
                                           
 
            2,379       (1,702 )     677       2,381       (1,565 )     816  
 
                                           
Total intangibles assets
          $ 41,072     $ (13,841 )   $ 27,231     $ 23,403     $ (8,806 )   $ 14,597  
 
                                           
     Additions to intangible assets during the six months ended June 30, 2008 of $16,920 are a result of the Superscape acquisition and the additions during the year ended December 31, 2007 of $11,710 are a result of the MIG acquisition (see Note 2).
     The Company has included amortization of acquired intangible assets directly attributable to revenue-generating activities in cost of revenues. The Company has included amortization of acquired intangible assets not directly attributable to revenue-generating activities in operating expenses. During the three months ended June 30, 2008 and 2007, the Company recorded amortization expense in the amounts of $3,135 and $553, respectively, in cost of revenues. During the six months ended June 30, 2008 and 2007, the Company recorded amortization expense in the amounts of $4,842 and $1,106, respectively, in cost of revenues. During the three months ended June 30, 2008 and 2007, the Company recorded amortization expense in the amounts of $69 and $67, respectively, in operating expenses. During the six months ended June 30, 2008 and 2007, the Company recorded amortization expense in the amounts of $137 and $133, respectively, in operating expenses.
     As of June 30, 2008, the total expected future amortization related to intangible assets was as follows:
                         
    Amortization     Amortization        
    Included in     Included in     Total  
    Cost of     Operating     Amortization  
Fiscal Years:   Revenues     Expenses     Expense  
2008 (remaining six months)
  $ 6,470     $ 138     $ 6,608  
2009
    7,166       276       7,442  
2010
    4,273       263       4,536  
2011
    2,878             2,878  
2012
    2,735             2,735  
2013 and thereafter
    3,032             3,032  
 
                 
 
  $ 26,554     $ 677     $ 27,231  
 
                 
Goodwill
     The Company attributes all of the goodwill resulting from the Macrospace acquisition to its EMEA reporting unit. The goodwill resulting from the iFone acquisition is evenly attributed to the Americas and EMEA reporting units. The goodwill allocated to the

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Americas reporting unit is denominated in United States Dollars, and the goodwill allocated to the EMEA reporting unit is denominated in Pounds Sterling. As a result, the goodwill attributed to the EMEA reporting unit is subject to foreign currency fluctuations. The Company attributes all of the goodwill resulting from the MIG acquisition to its APAC reporting unit. The goodwill resulting from the acquisition of MIG is denominated in Chinese Renminbi (“RMB”) and will be subject to foreign currency fluctuations. The Company attributes all of the goodwill resulting from the Superscape acquisition to its Americas reporting unit.
     Goodwill by geographic region is as follows:
                                                                         
                            Effects of                             Effects of        
                            Foreign                             Foreign        
    January 1,     Goodwill             Currency     December 31,     Goodwill             Currency     June 30,  
    2007     Acquired     Adjustments     Exchange     2007     Acquired     Adjustments     Exchange     2008  
Americas
  $ 11,414     $     $ 12     $     $ 11,426     $ 12,785     $     $     $ 24,211  
EMEA
    27,313             13       534       27,860                   (28 )     27,832  
APAC
          7,880             96       7,976             1,306       27       9,309  
 
                                                     
Total
  $ 38,727     $ 7,880     $ 25     $ 630     $ 47,262     $ 12,785     $ 1,306     $ (1 )   $ 61,352  
 
                                                     
     Goodwill was acquired during 2008 as a result of the purchase of Superscape and during 2007 as a result of the purchase of MIG (see
Note 2). The adjustment to the APAC goodwill related to additional professional fees incurred during the first quarter of 2008, an adjustment to the opening deferred tax liabilities and adjustments to open accrued liability balances related to the acquisition of MIG.
Note 6 — Commitments and Contingencies
Leases
     The Company leases office space under noncancelable operating facility leases with various expiration dates through July 2013. Rent expense for the three months ended June 30, 2008 and 2007 was $998 and $493, respectively. Rent expense for the six months ended June 30, 2008 and 2007 was $1,948 and $903, respectively. The terms of the facility leases provide for rental payments on a graduated scale. The Company recognizes rent expense on a straight-line basis over the lease period, and has accrued for rent expense incurred but not paid. The deferred rent balance was $920 and $571 at June 30, 2008 and December 31, 2007, respectively, and was included within other long-term liabilities.
     At June 30, 2008, future minimum lease payments under noncancelable operating leases were as follows:
                         
    Minimum                
    Operating             Net  
    Lease     Sub-lease     Lease  
Fiscal Years:   Payments     Income     Payments  
2008 (remaining six months)
  $ 2,216     $ 242     $ 1,974  
2009
    3,809       363       3,446  
2010
    2,636             2,636  
2011
    2,061             2,061  
2012
    1,120             1,120  
2013 and thereafter
    213             213  
 
                 
 
  $ 12,055     $ 605     $ 11,450  
 
                 
Capital Lease
     The Company has one lease that it accounts for as a capital lease. It capitalized a total of $114 as computer equipment under this lease during the year ended December 31, 2005. The Company recorded no capital lease obligations during the years ended December 31, 2006, 2007 or during the three or six months ended June 30, 2008. Accumulated depreciation associated with this capital lease was $104 and $85 at June 30, 2008 and December 31, 2007, respectively.

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Minimum Guaranteed Royalties
     The Company has entered into license and development agreements with various owners of brands and other intellectual property so that it could develop and publish games for mobile handsets. Pursuant to some of these agreements, the Company is required to pay minimum royalties over the term of the agreements regardless of actual game sales. Future minimum royalty payments for those agreements as of June 30, 2008 were as follows:
         
    Minimum  
    Guaranteed  
Fiscal Year:   Royalties  
2008 (remaining six months)
  $ 7,336  
2009
    6,772  
2010
    2,246  
2011
    350  
2012
    425  
2013 and thereafter
     
 
     
 
  $ 17,129  
 
     
     Commitments in the above table include $11,309 of guaranteed royalties to licensors that are included in the Company’s consolidated balance sheet as of June 30, 2008 because the licensors do not have any significant performance obligations. These commitments are included in both current and long-term prepaid and accrued royalties.
Acquisition Related Commitments
     The Company may be obligated to pay up to an additional $20,000 of consideration to the MIG shareholders, payable up to 30% in the Company’s stock and 70% in cash, and up to $5,000 of bonuses, entirely in the Company’s stock, to two officers of MIG if certain financial milestones are achieved in 2008 (see Note 2).
Indemnification Arrangements
     The Company has entered into agreements under which it indemnifies each of its officers and directors during his or her lifetime for certain events or occurrences while the officer or director is or was serving at the Company’s request in that capacity. The maximum potential amount of future payments the Company could be required to make under these indemnification agreements is unlimited; however, the Company has a director and officer insurance policy that limits its exposure and enables the Company to recover a portion of any future amounts paid. As a result of its insurance policy coverage, the Company believes the estimated fair value of these indemnification agreements is minimal. Accordingly, the Company had recorded no liabilities for these agreements as of June 30, 2008 or December 31, 2007.
     In the ordinary course of its business, the Company includes standard indemnification provisions in most of its license agreements with carriers and other distributors. Pursuant to these provisions, the Company indemnifies these parties for losses suffered or incurred in connection with its games, including as a result of intellectual property infringement and viruses, worms and other malicious software. The term of these indemnity provisions is generally perpetual after execution of the corresponding license agreement, and the maximum potential amount of future payments the Company could be required to make under these indemnification provisions is generally unlimited. The Company has never incurred costs to defend lawsuits or settle indemnified claims of these types. As a result, the Company believes the estimated fair value of these indemnity provisions is minimal. Accordingly, the Company had recorded no liabilities for these provisions as of June 30, 2008 or December 31, 2007.
Contingencies
     The Company is subject to claims and assessments from time to time in the ordinary course of business. The Company’s management does not believe that any of these matters, individually or in the aggregate, will have a materially adverse effect on the Company’s business, financial condition or results of operation, and thus no amounts were accrued for these exposures at June 30, 2008.

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     Note 7 — Debt
Loan Agreement
     In May 2006, the Company entered into a loan agreement (the “Loan”) with a principal in the amount of $12,000. The Loan had an interest rate of 11%. The Company was obligated to pay only interest through December 31, 2006. Beginning January 1, 2007, the Company became obligated to pay 30 equal payments of principal and accrued interest until the entire principal is paid. As of March 31, 2007, all borrowings were repaid in full. As a result of the repayment, the remaining unamortized debt issuance costs of $66 were amortized to interest expense during the first quarter of 2007.
     In conjunction with the Loan, the Company issued to entities affiliated with the lender warrants to purchase 106 shares of Series D Preferred Stock with an exercise price of $9.03 per share and a contractual life of seven years. The Company calculated the fair value of each warrant using the Black-Scholes option pricing model with the following assumptions: volatility of 73%, term of seven years, risk-free interest rate of 5.1% and dividend yield of 0%. The Company recorded the fair value of the warrants of $607 as a discount to the carrying value of the Loan. Upon repayment of the Loan in March 2007, the remaining unamortized debt discount of $477 was amortized in full to interest expense. These warrants converted into warrants to purchase an equal number of shares of common stock upon the closing of the IPO and remained outstanding at June 30, 2008.
Line of Credit Facility
     In February 2007, the Company entered into an agreement to secure a revolving line of credit that allows the Company to borrow up to $8,000. The facility is restricted to 80% of the Company’s eligible domestic accounts receivable. The line carries an interest rate equal to the prime rate plus 1% and matures in 24 months. Payments on any borrowings would be interest only with any remaining borrowings due at maturity. The line is collateralized by all of the assets of the Company, including intellectual property. The Company is required to maintain a minimum tangible net worth of $3,000. Also, if the Company’s net cash balance, excluding any borrowings under this line of credit, declines below $3,500, then the Company’s accounts receivable must be collected by means of a lock box, the interest rate on any borrowings would be increased to the prime rate plus 2% and the Company would have to pay a one-time fee to the lender of $50. To date, there have been no borrowings under this facility. The Company was in compliance with all covenants as of June 30, 2008.
Note 8 — Sale of ProvisionX Software
     In January 2007, the Company signed an agreement with a third party for the sale of its ProvisionX software for $1,100. Under the terms of the agreement, the Company will co-own the intellectual property rights to the ProvisionX software, excluding any alterations or modifications following completion of the sale, by the third party. The Company recognized a net gain on the sale of assets of $1,040 which includes approximately $60 of selling costs incurred during the transition.
Note 9 — Stockholders’ Equity
Common Stock
     In March 2007, the Company completed its IPO of common stock in which it sold and issued 7,300 shares of common stock at an issue price of $11.50 per share. The Company raised a total of $83,950 in gross proceeds from the IPO, or approximately $74,758 in net proceeds after deducting underwriting discounts and commissions of $5,877 and other offering costs of $3,315. Upon the closing of the IPO, all shares of redeemable convertible preferred stock outstanding automatically converted into 15,680 shares of common stock.
     In April 2007, the underwriters exercised a portion of the over-allotment option as to 199 shares, all of which were sold by stockholders and not by the Company.
Early Exercise of Options
     Stock options granted under the Company’s stock option plan provide certain director and employee option holders the right to elect to exercise unvested options in exchange for shares of restricted common stock. Unvested shares, in the amounts of 30 and 50 at June 30, 2008 and December 31, 2007, respectively, were subject to a repurchase right held by the Company at the original issuance price in the event the optionees’ employment is terminated either voluntarily or involuntarily. For exercises of employee options, this right

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generally lapses as to 25% of the shares subject to the option on the first anniversary of the vesting start date and as to 1/48th of the shares monthly thereafter. These repurchase terms are considered to be a forfeiture provision and do not result in variable accounting. The restricted shares issued upon early exercise of stock options are legally issued and outstanding and have been reflected in stockholders’ equity/(deficit). The Company treats cash received from employees for exercise of unvested options as a refundable deposit shown as a liability in its consolidated financial statements. As of June 30, 2008 and December 31, 2007, the Company included cash received for early exercise of options of $29 and $45, respectively, in accrued liabilities. Amounts from accrued liabilities are transferred into common stock and additional paid-in capital as the shares vest.
Warrants to Purchase Common Stock
     Upon the effective date of the IPO, warrants to purchase 229 shares of redeemable convertible preferred stock converted into warrants to purchase 229 shares of common stock. As discussed in Note 1, the Company classified the freestanding redeemable convertible preferred stock warrants as a liability and adjusted the warrants to fair value at each reporting period until the completion of the IPO. Upon closing of the IPO, the preferred stock warrant liability of $1,985 was reclassed to additional paid-in capital.
     In February 2007, the Company issued warrants to purchase an aggregate of 272 shares of common stock with an exercise price of $0.0003 per share to certain holders of Series D or D-1 redeemable convertible preferred stock as an inducement for these holders to convert their preferred stock into common stock upon the consummation of the Company’s IPO. These warrants expire 30 days following the completion of the Company’s IPO, provided that, if the date of effectiveness of that offering was not March 31, 2007 or earlier, the warrants would expire. In connection with the issuance of the warrants, the Company received an agreement to convert all shares of preferred stock to common stock upon completion of the Company’s IPO from holders of the requisite number of shares to cause that conversion, provided that the registration statement for the initial public offering was effective on or before March 31, 2007. The Company recorded a deemed dividend of $3,130 in connection with the issuance of the warrants during the three months ending March 31, 2007. The deemed dividend represented the fair value of the warrants and was calculated using the share price at the date of the IPO closing of $11.50 per share and the strike price of the warrants of $0.0003 per share. These warrants were exercised in April 2007.
     In March 2008, a holder of warrants elected to net exercise warrants to purchase 18 shares of our common stock, which were converted to 10 shares of common stock. Also in March 2008, a holder of warrants elected to exercise warrants to purchase 53 shares of our common stock at $1.92 per share for total cash consideration of $101.
     Warrants outstanding at June 30, 2008 were as follows:
                         
                    Number
            Exercise   of Shares
            Price   Outstanding
    Term   per   Under
Issue Date   (Years)   Share   Warrant
May 2006
    7     $ 9.03       106  
Note 10 — Stock Option and Other Benefit Plans
2001 Stock Plan
     In December 2001, the Company adopted the 2001 Stock Option Plan (the “2001 Plan”), which terminated in March 2007 when the Company adopted the 2007 Equity Incentive Plan (the “2007 Plan”). The 2001 Plan provides for the granting of stock options to employees, directors, consultants, independent contractors and advisors of the Company. Options granted under the 2001 Plan could be either incentive stock options or nonqualified stock options. Incentive stock options (“ISO”) may be granted only to Company employees (including officers and directors who are also employees). Nonqualified stock options (“NSO”) could be granted to Company employees, directors, consultants, independent contractors and advisors. As of June 30, 2008, the Company had outstanding options to purchase 663 shares of common stock under the 2001 Plan.
2007 Equity Incentive Plan
     In January 2007, the Company’s Board of Directors adopted, and in March 2007 the stockholders approved, the 2007 Plan. In addition, shares not issued or subject to outstanding grants under the 2001 Plan on the date of adoption of the 2007 Plan and any

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shares issued under the 2001 Plan that are forfeited or repurchased by the Company or that are issuable upon exercise of options that expire or become unexercisable for any reason without having been exercised in full, will be available for grant and issuance under the 2007 Plan. At the time of adoption, there were 1,766 shares of common stock authorized for issuance under the 2007 Plan plus 195 shares of common stock from the 2001 Plan that were unissued. The number of shares available for grant and issuance under the 2007 Plan will be increased on January 1 of each of 2008 through 2011, by the lesser of (i) 3% of the number of shares of the Company’s common stock issued and outstanding on each December 31 immediately prior to the date of increase or (ii) such number of shares determined by the Board of Directors. As of June 30, 2008, the Company has reserved an aggregate of 3,298 shares of its common stock for issuance under the 2007 Plan.
     The Company may grant options under the 2007 Plan at prices no less than 85% of the estimated fair value of the shares on the date of grant as determined by its Board of Directors, provided, however, that (i) the exercise price of an ISO or NSO may not be less than 100% or 85%, respectively, of the estimated fair value of the underlying shares of common stock on the grant date, and (ii) the exercise price of an ISO or NSO granted to a 10% stockholder may not be less than 110% of the estimated fair value of the shares on the grant date. Prior to the Company’s IPO, the Board determined the fair value of common stock in good faith based on the best information available to the Board and Company’s management at the time of the grant. Following the IPO, the fair value of the Company’s common stock is determined by the last sale price of such stock on the Nasdaq Global Market on the date of determination. The stock options generally vest 25% at one year from the vesting commencement date and an additional 1/48 per month thereafter. Stock options granted during 2007 prior to October 25, 2007 have a contractual term of ten years and stock options granted on or after October 25, 2007 have a contractual term of six years. The Board of Directors may terminate the 2007 Plan at any time at its discretion.
     The 2007 Plan also provides the Board of Directors the ability to grant restricted stock awards, stock appreciation rights, restricted stock units, performance shares and stock bonuses.
     As of June 30, 2008, 1,215 shares were available for future grants under the 2007 Plan.
2007 Employee Stock Purchase Plan
     In January 2007, the Company’s Board of Directors adopted, and in March 2007 the stockholders approved, the 2007 Employee Stock Purchase Plan (the “2007 Purchase Plan). As of June 30, 2008, the Company has reserved an aggregate of 957 shares of its common stock for issuance under the 2007 Purchase Plan. On each January 1 for the first eight calendar years after the first offering date, the aggregate number of shares of the Company’s common stock reserved for issuance under the 2007 Purchase Plan will be increased automatically by the number of shares equal to 1% of the total number of outstanding shares of the Company’s common stock on the immediately preceding December 31, provided that the Board of Directors may reduce the amount of the increase in any particular year and provided further that the aggregate number of shares issued over the term of the 2007 Purchase Plan may not exceed 5,333. The 2007 Purchase Plan permits eligible employees to purchase common stock at a discount through payroll deductions during defined offering periods. The price at which the stock is purchased is equal to the lower of 85% of the fair market value of the common stock at the beginning of an offering period or after a purchase period ends.
     As of June 30, 2008, 827 shares were available for future grants under the 2007 Purchase Plan.
2008 Equity Inducement Plan
     In March 2008, the Company’s Board of Directors adopted the 2008 Equity Inducement Plan (the “Inducement Plan”). The Inducement Plan did not require the approval of the Company’s stockholders. The Company has reserved 600 shares of its common stock for grant and issuance under the Inducement Plan. The Company may only grant NSOs under the Inducement Plan. Grants under the Inducement Plan may only be made to persons not previously an employee or director of the Company, or following a bona fide period of non-employment, as an inducement material to such individual’s entering into employment with the Company and to provide incentives for such persons to exert maximum efforts for the Company’s success. The Company may grant NSOs under the Inducement Plan at prices less than 100% of the fair value of the shares on the date of grant, at the discretion of its Board of Directors. The fair value of the Company’s common stock is determined by the last sale price of such stock on the Nasdaq Global Market on the date of determination. The Inducement Plan does not provide the Board of Directors the ability to grant restricted stock awards, stock appreciation rights, restricted stock units, performance shares and stock bonuses.
     As of June 30, 2008, 133 shares were available for future grants under the 2008 Inducement Plan.

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Stock Option Activity
     The following table summarizes the Company’s stock option activity for the six months ended June 30, 2008:
                                         
    Shares             Weighted     Weighted        
    Available     Number of     Average     Average     Aggregate  
    for     Options     Exercise     Contractual     Intrinsic  
    Grant     Outstanding     Price     Term (Years)     Value  
Balances, December 31, 2007
    817       4,036     $ 6.75                  
Additional Authorized
    1,471                              
Granted
    (1,364 )     1,364       4.69                  
Exercised
          (156 )     1.02                  
Forfeited, cancelled or expired
    424       (424 )     7.64                  
 
                                 
Balances, June 30, 2008
    1,348       4,820     $ 6.28       5.92     $ 2,822  
Options vested and expected to vest at June 30, 2008
            4,284     $ 6.25       5.87     $ 2,741  
Options exercisable at June 30, 2008
            1,721     $ 5.57       5.07     $ 2,257  
     The aggregate intrinsic value in the preceding table is calculated as the difference between the exercise price of the underlying awards and the quoted closing price of the Company’s common stock of $4.83 per share as of June 30, 2008. During the six months ended June 30, 2008, the aggregate intrinsic value of options exercised under the Company’s stock option plans was $53. As of June 30, 2008, the Company had $8,575 of total unrecognized compensation expense under SFAS No. 123R, net of estimated forfeitures, which will be recognized over a weighted average period of 2.85 years. As permitted by SFAS No. 123R, the Company has deferred the recognition of its excess tax benefit from non-qualified stock option exercises.
     The Company adopted SFAS No. 123R on January 1, 2006. Under SFAS No. 123R, the Company estimated the fair value of each option award on the grant date using the Black-Scholes option valuation model and the weighted average assumptions noted in the following table.
                                 
    Three Months   Six Months
    Ended June 30,   Ended June 30,
    2008   2007   2008   2007
Dividend yield
    0 %     0 %     0 %     0 %
Risk-free interest rate
    2.91 %     4.77 %     2.63 %     4.71 %
Expected term (years)
    4.08       6.08       4.08       6.08  
Expected volatility
    44.1 %     57.5 %     44.2 %     58.4 %
     The Company based expected volatility on the historical volatility of a peer group of publicly traded entities. The expected term of options gave consideration to early exercises, post-vesting cancellations and the options’ contractual term, which was extended for all options granted subsequent to September 12, 2005 but prior to October 25, 2007 from five to ten years. Stock options granted on or after October 25, 2007 have a contractual term of six years. The risk-free interest rate for the expected term of the option is based on the U.S. Treasury Constant Maturity Rate as of the date of grant.
     SFAS No. 123R requires nonpublic companies that used the minimum value method under SFAS No. 123 to apply the prospective transition method of SFAS No. 123R. Prior to adoption of SFAS No. 123R, the Company used the minimum value method, and it therefore has not restated its financial results for prior periods. Under the prospective method, stock-based compensation expense for the year ended December 31, 2006 and the three months ended March 31, 2007 includes compensation expense for (i) all new stock-based compensation awards granted after January 1, 2006 based on the grant-date fair value estimated in accordance with the provisions of SFAS No. 123R, (ii) unmodified awards granted prior to but not vested as of December 31, 2005 accounted for under APB No. 25 and (iii) awards outstanding as of December 31, 2005 that were modified after the adoption of SFAS No. 123R.
     The Company calculated employee stock-based compensation expense recognized in the three months ended March 31, 2007 based on awards ultimately expected to vest and reduced it for estimated forfeitures. SFAS No. 123R requires forfeitures to be estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates.

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     The following table summarizes the consolidated stock-based compensation expense by line items in the consolidated statement of operations:
                                 
    Three Months     Six Months  
    Ended June 30,     Ended June 30,  
    2008     2007     2008     2007  
Research and development
  $ 174     $ 259     $ 250     $ 354  
Sales and marketing
    1,303       178       2,605       274  
General and administrative
    554       571       1,148       987  
 
                       
Total stock-based compensation expense
  $ 2,031     $ 1,008     $ 4,003     $ 1,615  
 
                       
     Consolidated net cash proceeds from option exercises were $158 and $98 for the six months ended June 30, 2008 and 2007, respectively. The Company realized no income tax benefit from stock option exercises during the three months ended June 30, 2008 or 2007. As required, the Company presents excess tax benefits from the exercise of stock options, if any, as financing cash flows rather than operating cash flows.
     During the six months ended June 30, 2007, the Company modified one option agreement. The modifications involved the acceleration of the vesting of one grant totaling 1 share of common stock. The Company recorded a charge of $5 in connection with this modification during the six months ended June 30, 2007. The Company did not have any stock option modifications during the three or six months ended June 30, 2008.
Restricted Stock
     During the six months ended June 30, 2007, the Company granted 4 shares of restricted stock to a director of the Company who had elected to receive restricted stock in lieu of an option grant. The restricted stock vest as to 50% of the shares after six months and thereafter will vest pro rata monthly for the next six months. The Company did not grant any restricted stock during the three or six months ended June 30, 2008.
Note 11 — Income Taxes
     The Company recorded an income tax provision of $213 and $313 for the three months ended June 30, 2008 and 2007, respectively. The Company recorded an income tax provision of $1,343 and $585 for the six months ended June 30, 2008 and 2007, respectively. The income tax rates vary from the Federal and State statutory rates due to the valuation allowances on our net operating losses, foreign tax rate differences, and withholding taxes.
     On January 1, 2007, the Company adopted the provisions of FASB Interpretation No. 48, Accounting for Uncertainty in Income Tax (“FIN 48”). The total amount of unrecognized tax benefits as of the date of adoption was $575 and $2,208 as of December 31, 2007 and $2,290 as of June 30, 2008. As of June 30, 2008, approximately $129 of unrecognized tax benefits, if recognized, would impact our effective tax rate. The remaining balance, if recognized, would adjust our goodwill from acquisitions or would adjust our deferred tax assets which are subject to a valuation allowance.
     The Company’s policy is to recognize interest and penalties related to unrecognized tax benefits in income tax expense. The Company recorded $47 and $73 of interest on uncertain tax positions during the three and six months ended June 30, 2008. As of June 30, 2008, the Company had a liability of $2,923 related to interest and penalties for uncertain tax positions.
     The Company is subject to taxation in the U.S. and various foreign jurisdictions. The material jurisdictions subject to examination by tax authorities are primarily the U.S., California, United Kingdom and the People’s Republic of China (“PRC”). The Company’s Federal tax return is open by statute for tax years 2001 and forward and could be subject to examination by the tax authorities. The Company’s California income tax returns are open by statute for tax years 2001 and forward. The statute of limitations for the Company’s 2005 tax return in the United Kingdom will close in 2008. The Company’s PRC tax returns are open by statute for tax years 2002 and forward.
Note 12 — Segment Reporting
     Statement of Financial Accounting Statements No. 131, Disclosures about Segments of an Enterprise and Related Information, establishes standards for reporting information about operating segments. It defines operating segments as components of an enterprise about which separate financial information is available that is evaluated regularly by the chief operating decision-maker, or decision-making group, in deciding how to allocate resources and in assessing performance. The Company’s chief operating decision- maker is its Chief Executive Officer. The Company’s Chief Executive Officer reviews financial information on a geographic basis, however these aggregate into one operating segment for purposes of allocating resources and evaluating financial performance.

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Accordingly, the Company reports as a single operating segment — mobile games. It attributes revenues to geographic areas based on the country in which the carrier’s principal operations are located.
     The Company generates its revenues in the following geographic regions:
                                 
    Three Months     Six Months  
    Ended June 30,     Ended June 30,  
    2008     2007     2008     2007  
United States of America (USA)
  $ 11,166     $ 8,750     $ 20,674     $ 17,188  
United Kingdom
    1,364       1,764       2,977       3,449  
China
    3,254       12       5,043       26  
Americas, excluding USA
    2,232       1,037       4,086       2,082  
EMEA, excluding the United Kingdom
    4,877       4,073       9,956       7,524  
Other
    811       741       1,560       1,807  
 
                       
 
  $ 23,704     $ 16,377     $ 44,296     $ 32,076  
 
                       
     The Company attributes its long-lived assets, which primarily consist of property and equipment, to a country primarily based on the physical location of the assets. Property and equipment, net of accumulated depreciation and amortization, summarized by geographic location was as follows:
                 
    June 30,     December 31,  
    2008     2007  
Americas
  $ 4,183     $ 1,806  
EMEA
    1,072       1,146  
APAC
    962       865  
 
           
 
  $ 6,217     $ 3,817  
 
           

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ITEM 2. MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
Forward-Looking Statements and Factors That May Affect Future Results
Our Management’s Discussion and Analysis of Financial Condition and Results of Operations (MD&A) should be read in conjunction with the unaudited condensed consolidated financial statements and the related notes thereto included elsewhere in this report and the audited consolidated financial statements and notes thereto and management’s discussion and analysis of financial condition and results of operations for the year ended December 31, 2007 included in the Annual Report on Form 10-K filed with the Securities and Exchange Commission, or SEC, on March 31, 2008. This report contains “forward-looking statements” within the meaning of Section 21E of the Securities Exchange Act of 1934, as amended. These statements are often identified by the use of words such as “may,” “will,” “expect,” “believe,” “anticipate,” “intend,” “could,” “estimate,” or “continue,” and similar expressions or variations. In this report, forward-looking statements include, without limitation, the following:
  our expectations and beliefs regarding future conduct and growth of the business;
  our beliefs regarding trends for our businesses;
  the assumptions underlying our Critical Accounting Policies and Estimates, including stock volatility and other assumptions used to estimate the fair value of share-based compensation;
  our expectations regarding the costs and other effects of our acquisitions;
  our assessments and estimates that determine our effective tax rate and valuation allowance;
  our expected cash, cash equivalents and short-term investments balance at December 31, 2008;
  our anticipation that in the future, our primary sources of liquidity will be cash generated from our operating activities;
  our belief that the international financial institutions that hold our investments are financially sound; and
  our belief that our cash, cash equivalents and investments will be sufficient to meet our working capital needs, capital expenditure requirements and similar commitments for at least the next 12 months.
Such forward-looking statements are subject to risks, uncertainties and other factors that could cause actual results and the timing of certain events to differ materially from future results expressed or implied by such forward-looking statements. Factors that could cause or contribute to such differences include, but are not limited to, those identified below, and those discussed in the section titled “Risk Factors”, set forth in Part II, Item 1A of this Form 10-Q. We disclaim any obligation to update any forward-looking statements to reflect events or circumstances after the date of this report or to conform these forward-looking statements to actual results.
     Our MD&A includes the following sections:
  overview that discusses at a high level our operating results and some of the trends that affect our business;
  significant changes since our most recent Annual Report on Form 10-K in the Critical Accounting Policies and Estimates that we believe are important to understanding the assumptions and judgments underlying our financial statements;
  the Recent Accounting Pronouncements that apply to us;
  our Results of Operations, including a more detailed discussion of our revenue and expenses; and
  Liquidity and Capital Resources, which discusses key aspects of our statements of cash flows, changes in our balance sheets and our financial commitments.

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Overview
About Glu Mobile
     Glu Mobile is a leading global publisher of mobile games. We have developed and published a portfolio of casual and traditional games to appeal to a broad cross section of the subscribers served by our wireless carriers and other distributors. We create games and related applications based on third-party licensed brands and other intellectual property, as well as on our own original brands and intellectual property. Our games based on licensed intellectual property include Call of Duty 4, Deer Hunter 2, Diner Dash 2, Sonic the Hedgehog, Transformers, World Series of Poker and Zuma. Our games based on our own intellectual property include Brain Genius, Space Monkey, Stranded and Super K.O. Boxing.
     In March 2008, we acquired Superscape, a global publisher of mobile games, to deepen and broaden our game library, gain access to 3-D game development resources and to augment our internal production and publishing resources with a studio in Moscow, Russia. We paid 10 pence (pound sterling) in cash for each issued share of Superscape for a total purchase price of $38.9 million, consisting of cash consideration of $36.8 and transaction costs of $2.1 million.
     In December 2007, we acquired MIG to accelerate our presence in China, to deepen our relationship with China Mobile, the largest wireless carrier in China, to acquire access and rights to leading franchises for the Chinese market, and to augment our internal production and publishing resources with a studio in China. We purchased all of MIG’s then outstanding shares for a total purchase price of $15.2 million, consisting of cash consideration to MIG shareholders of $14.7 million and transaction costs of $573,000. In addition, subject to MIG’s achieving revenue and operating income milestones for fiscal 2008, we agreed to pay up to $20.0 million in additional consideration to MIG shareholders, payable up to 30% in Glu stock and 70% in cash, and up to $5.0 million of bonuses, payable entirely in stock, to two officers of MIG. Given MIG’s performance during the first six months of fiscal 2008, we expect that we will be required to make these “earnout” payments.
     In March 2007, we completed our initial public offering, or IPO, of common stock in which we sold and issued 7,300,000 shares of common stock at a price of $11.50 per share to the public. We raised a total of $84.0 million in gross proceeds from the IPO, or approximately $74.8 million in net proceeds after deducting underwriting discounts and commissions of $5.9 million and other offering costs of $3.3 million. Upon the closing of the IPO, all shares of redeemable convertible preferred stock outstanding automatically converted into 15.7 million shares of common stock.
Financial Results and Trends
     Revenues for the three months ended June 30, 2008 were $23.7 million, a 44.7% increase from $16.4 million in the three months ended June 30, 2007. Revenues for the six months ended June 30, 2008 were $44.3 million, a 38.1% increase from $32.1 million in the six months ended June 30, 2007. The revenue growth in both periods was due primarily to revenues from MIG and Superscape in the 2008 periods, for which we recorded no revenues in the comparable 2007 periods. The revenue growth not attributable to the MIG and Superscape acquisitions was primarily attributable to the increase in the numbers of units of games sold. In the three months ended June 30, 2008, two carriers represented 10% or more of revenues, Verizon Wireless (21.9%) and China Mobile (13.7%), and in the three months ended June 30, 2007 only one carrier represented 10% or more of revenues, Verizon Wireless (23.6%). In the six months ended June 30, 2008, two carriers represented 10% or more of revenues, Verizon Wireless (21.2%) and China Mobile (11.3%), and in the six months ended June 30, 2007, two carriers also represented 10% or more of revenues, Verizon Wireless (22.7%) and Vodafone (10.5%). In the six months ended June 30, 2008, no title represented 10% or more of revenues, compared to the six months ended June 30, 2007, in which one title, Monopoly Here & Now, which we no longer distribute, represented 10% or more of revenues. No title represented 10% or more of revenues during the three months ended June 30, 2008 and 2007.
     Our revenue growth rate will continue to depend significantly on continued growth in the mobile game market and our ability to continue to attract new end users in that market, purchases of new mobile handsets, unanticipated governmental activities in certain international markets and the overall strength of the economy, particularly in the U.S. In addition, our revenue growth rate may be adversely impacted by decisions by our carriers to alter their customer terms for downloading our games. For example, Verizon Wireless, our largest carrier, recently began imposing a data surcharge to download content on those Verizon customers who have not otherwise subscribed to a data plan. Our revenues depend on a variety of factors, including our relationships with our carriers and licensors. Even if mobile games based on licensed content or brands remain popular, any of our licensors could decide not to renew our existing license or not to license additional intellectual property to us and instead license to our competitors or develop and publish their own mobile games or other applications, competing with us in the marketplace. The loss of any key relationships with our carriers or licensors could impact our revenues in the future.

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     Our total operating expenses for the three months ended June 30, 2008 were $21.2 million, a 62.8% increase over $13.0 million in the three months ended June 30, 2007. Our total operating expenses for the six months ended June 30, 2008 were $40.1 million, a 68.1% increase over $23.9 million in the six months ended June 30, 2007. The increase in both periods was due primarily to expenses associated with MIG and Superscape (including charges associated with the acquisitions) in the 2008 periods, for which we recorded no expenses in the comparable 2007 periods, and additionally due to increased headcount and related expenses as we added personnel to support our growth. As of June 30, 2008, we had approximately 600 employees. In addition, we expect that our expenses to develop and port games for new mobile platforms will increase as we enhance our existing titles and develop new titles to take advantage of the additional functionality offered by these platforms.
     Our ability to attain profitability will be affected by our ability to grow our revenues and the extent to which we must incur additional expenses to expand our sales, marketing, development, and general and administrative capabilities to grow our business. The largest component of our expenses is personnel costs, which consist of salaries, benefits and incentive compensation, including bonuses and stock-based compensation, for our employees.
     Cash, cash equivalents and short-term investments at June 30, 2008 totaled $25.7 million, a decrease of $34.2 million from December 31, 2007, primarily due to cash paid in March 2008 for the Superscape acquisition. Included in our $25.7 million of cash, cash equivalents and short-term investments is $1.5 million of auction-rate securities whose auctions continue to fail and deteriorate in fair value. We expect that our cash, cash equivalents and short-term investments balance at December 31, 2008 will be between $22.0 million and $24.0 million.
Critical Accounting Policies and Estimates
     There have been no significant changes in our Critical Accounting Policies and Estimates during the six months ended June 30, 2008 as compared to the Critical Accounting Policies and Estimates disclosed in Management’s Discussion and Analysis of Financial Condition and Results of Operations included in our Annual Report on Form 10-K for the fiscal year ended December 31, 2007.
Recent Accounting Pronouncements
     Information with respect to Recent Accounting Pronouncements may be found in Note 1 of Notes to Unaudited Condensed Consolidated Financial Statements in this quarterly report, which information is incorporated herein by reference.
Results of Operations
Comparison of the Three Months Ended June 30, 2008 and 2007
     Revenues
                 
    Three Months Ended
    June 30,
    2008   2007
    (in thousands)
Revenues
  $ 23,704     $ 16,377  
     Our revenues increased $7.3 million, or 44.7%, from $16.4 million for the three months ended June 30, 2007 to $23.7 million for the three months ended June 30, 2008, due primarily to revenues from MIG and Superscape, our growing catalog of titles and broader distribution reach in our international markets, particularly in China, Latin American and parts of Europe. The increase also resulted from sales of new titles (defined as games that have been in release for twelve months or less) including Call of Duty 4, Diner Dash 2 and Who Wants to be a Millionaire 3. No revenues from MIG or Superscape titles were recorded during the three months ended June 30, 2007 compared to a total of $6.7 million in revenues recorded during the three months ended June 30, 2008. International revenues (defined as revenues generated from carriers whose principal operations are located outside the United States) increased by $4.9 million, from $7.6 million in the three months ended June 30, 2007 to $12.5 million in the three months ended June 30, 2008. The increase in international revenues was primarily a result of increased sales in China and other developing markets, including Latin America. Additionally, revenues from carriers located in the United States increased $2.4 million from $8.8 million in the three months ended June 30, 2007 to $11.2 million in the three months ended June 30, 2008 primarily as a result of sales from Superscape. Finally, as the result of the transition to accrual accounting for China Mobile, we recognized additional revenues of $697,000 from China Mobile during the June 30, 2008 quarter, which we otherwise would have recognized during the September 30, 2008 quarter.

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The year over year increases in revenues were negatively impacted by a decrease in sales of $1.9 million related to Hasbro titles related that we no longer have the rights to distribute.
     Cost of Revenues
                 
    Three Months Ended  
    June 30,  
    2008     2007  
    (In thousands)  
Cost of revenues:
               
Royalties
  $ 5,633     $ 4,388  
Amortization of intangible assets
    3,135       553  
 
           
Total cost of revenues
  $ 8,768     $ 4,941  
 
           
Revenues
  $ 23,704     $ 16,377  
 
           
Gross margin
    63.0 %     69.8 %
     Our cost of revenues increased $3.8 million, or 77.5%, from $4.9 million in the three months ended June 30, 2007 to $8.8 million in the three months ended June 30, 2008. The increase resulted from an increase in royalties of $1.2 million and an increase in amortization of acquired intangible assets of $2.6 million due primarily to the amortization of intangible assets acquired in December 2007 from MIG and March 2008 from Superscape. Royalties, including impairment of prepaid royalties and guarantees, increased $1.2 million principally due to the absolute dollar increase in revenues with associated royalties and due to a $234,000 impairment of certain royalty guarantees. Revenues attributable to games based upon branded intellectual property decreased as a percentage of revenues from 88.2% in the three months ended June 30, 2007 to 72.4% in the three months ended June 30, 2008, primarily due to sales of games developed by MIG and Superscape based on their respective original intellectual property. The average royalty rate that we paid on games based on licensed intellectual property increased from 30.4% in the three months ended June 30, 2007 to 32.8% in the three months ended June 30, 2008 due to increased sales of titles with higher royalty rates. Although we had an increase in the average royalty rate from branded titles, overall royalties, including impairment of prepaid royalties and guarantees, as a percentage of total revenues decreased from 26.8% to 23.8% due to the increase in revenue from games based on our intellectual property, especially sales of MIG and Superscape titles.
     Gross Margin
     Our gross margin decreased from 69.8% in the three months ended June 30, 2007 to 63.0% in the three months ended June 30, 2008 primarily because of the increase in the amortization of intangible assets.
     Research and Development Expenses
                 
    Three Months Ended
    June 30,
    2008   2007
    (In thousands)
Research and development expenses
  $ 8,861     $ 5,577  
Percentage of revenues
    37.4 %     34.1 %
     Our research and development expenses increased $3.3 million, or 58.9%, from $5.6 million in the three months ended June 30, 2007 to $8.9 million in the three months ended June 30, 2008. The increase in research and development costs was primarily due to increases in salaries and benefits of $2.1 million, facility and overhead costs to support our increased headcount of $758,000, outside services costs for porting and external development of $200,000, and travel and entertainment costs to manage our international studios of $174,000.
     Research and development staff increased by 261 employees to a total of 444 at June 30, 2008 as compared to the same period in 2007, and salaries and benefits increased as a result. This growth in headcount was due primarily to the opening of our development studio in Beijing, China during 2007, the addition of a studio in Hefei, China as result of the MIG acquisition and the addition of the development studio in Moscow, Russia as a result of the Superscape acquisition. Research and development expenses included $259,000 of stock-based compensation expense in the three months ended June 30, 2007 and $174,000 in the three months ended June 30, 2008. As a percentage of revenues, research and development expenses increased from 34.1% in the three months ended June 30, 2007 to 37.4% in the three months ended June 30, 2008 due to the increase in headcount resulting from the addition of the China and Russia studios.

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     Sales and Marketing Expenses
                 
    Three Months Ended
    June 30,
    2008   2007
    (In thousands)
Sales and marketing expenses
  $ 6,042     $ 3,131  
Percentage of revenues
    25.5 %     19.1 %
     Our sales and marketing expenses increased $2.9 million, or 93.0%, from $3.1 million in the three months ended June 30, 2007 to $6.0 million in the three months ended June 30, 2008. The increase was primarily due to an increase in salaries and benefits of $844,000, as we grew our sales and marketing headcount from 49 at June 30, 2007 to 76 at June 30, 2008, a $1.1 million increase in stock-based compensation due primarily to the quarterly accrual related to the MIG stock-based compensation earnout, a $622,000 increase due to the quarterly cash-based component of the MIG earnout and a $198,000 increase in allocated facility costs to support our increased headcount. We recorded the stock and cash-based compensation related to the MIG earnout, as we believe the financial metrics stipulated in the purchase agreement will be attained given the current quarter’s performance. We increased staffing and marketing program spending to expand our marketing efforts for our games and the Glu brand, to increase sales efforts to our new and existing wireless carriers and to expand our sales and marketing operations into the Asia-Pacific and Latin America regions. As a percentage of revenues, sales and marketing expenses increased from 19.1% in the three months ended June 30, 2007 to 25.5% in the three months ended June 30, 2008 primarily due to the accrual of the MIG cash and stock-based earnout. Sales and marketing expenses included $178,000 of stock-based compensation expense in the three months ended June 30, 2007 and $1.3 million in the three months ended June 30, 2008.
     General and Administrative Expenses
                 
    Three Months Ended
    June 30,
    2008   2007
    (In thousands)
General and administrative expenses
  $ 6,096     $ 4,263  
Percentage of revenues
    25.7 %     26.0 %
     Our general and administrative expenses increased $1.8 million, or 43.0%, from $4.3 million in the three months ended June 30, 2007 to $6.1 million in the three months ended June 30, 2008. The increase in general and administrative expenses was primarily the result of a $782,000 increase in professional fees for our implementation of Section 404 under Sarbanes-Oxley and for various recruiting services, a $419,000 increase in salaries and benefits, a $321,000 increase in business and franchise taxes related to our expanded operations in Brazil and China and an increase in facility and overhead costs of $160,000 to support our increased headcount. We increased our general and administrative headcount from 49 at June 30, 2007 to 84 at June 30, 2008. As a percentage of revenues, general and administrative expenses decreased slightly from 26.0% in the three months ended June 30, 2007 to 25.7% in the three months ended June 30, 2008 as a result of increased revenues. General and administrative expenses included $571,000 of stock-based compensation expense in the three months ended June 30, 2007 and $554,000 in the three months ended June 30, 2008. We expect to incur additional general and administrative expenses in 2008 as we comply with Section 404 of the Sarbanes-Oxley Act.
     Other Operating Expenses
     Our amortization of intangible assets, such as non-competition agreements, acquired from Macrospace and iFone was $67,000 in the three months ended June 30, 2007 and $69,000 in the three months ended June 30, 2008.
     Our acquired in-process research and development increased from zero in the three months ended June 30, 2007 to $71,000 in the three months ended June 30, 2008. The IPR&D charge recorded in 2008 was related to the development of new games by Superscape. The IPR&D charge recorded in 2008 related to the in-process development of new 2D and 3D games by Superscape at the date of acquisition. We determined the value of acquired IPR&D using a discounted-cash flows approach and a discount rate of 20%. This rate took into account the percentage of completion of the development effort for each title and the risks associated with our developing technology given changes in trends and technology in our industry. Revenues from these titles will be generated in the months subsequent to their completion in the third and fourth quarters of 2008.

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     Our restructuring charge increased from zero during the three months ended June 30, 2007 to $86,000 during the three months ended June 30, 2008 as we undertook activities to terminate a small number of employees in our Hong Kong office. The resulting restructuring charge principally consisted of costs associated with employee termination benefits that will be paid in the third quarter of 2008.
     Other Expenses
     Interest and other income/(expense), net, decreased from a net income of $1.0 million during the three months ended June 30, 2007 to a net expense of $94,000 in the three months ended June 30, 2008. This change was primarily due to a decrease in interest income of $770,000 resulting from lower cash balances as a result of the MIG and Superscape acquisitions and a write-down of our two remaining failed auction-rate securities of $235,000. We expect interest income to decrease in 2008 as a result of lower cash balances due to our use of cash for our acquisitions of MIG and Superscape and the lower interest rates we expect on our investments.
     Income Tax Provision
     Income tax provision decreased from $313,000 in the three months ended Junes 30, 2007 to $213,000 in the three months ended June 30, 2008 primarily as a result of decreased taxes on income in certain foreign entities.
Comparison of the Six Months Ended June 30, 2008 and 2007
     Revenues
                 
    Six Months Ended
    June 30,
    2008   2007
    (in thousands)
Revenues
  $ 44,296     $ 32,076  
     Our revenues increased $12.2 million, or 38.1%, from $32.1 million for the six months ended June 30, 2007 to $44.3 million for the six months ended June 30, 2008, due primarily to revenues from MIG and Superscape, our growing catalog of titles, broader international distribution reach and increased unit sales of our games. No revenues from MIG or Superscape titles were recorded during the six months ended June 30, 2007 compared to $9.3 million recorded during the six months ended June 30, 2008. The increase also resulted from sales of new titles, defined as games that have been in release for less than twelve months or less, including Call of Duty 4, Diner Dash 2 and Who Wants to be a Millionaire 3. International revenues increased $8.7 million from $14.9 million in the six months ended June 30, 2007 to $23.6 million in the six months ended June 30, 2008, primarily as a result of increased sales in APAC and other developing markets, including Latin America.
     Cost of Revenues
                 
    Six Months Ended
    June 30,
    2008   2007
    (In thousands)
Cost of revenues:
               
Royalties
  $ 11,123     $ 8,681  
Amortization of intangible assets
    4,842       1,106  
 
               
Total cost of revenues
  $ 15,965     $ 9,787  
 
               
Revenues
  $ 44,296     $ 32,076  
 
               
Gross margin
    64.0 %     69.5 %
     Our cost of revenues increased $6.2 million, or 63.1%, from $9.8 million in the six months ended June 30, 2007 to $16.0 million in the six months ended June 30, 2008. The increase resulted primarily from an increase in royalties and amortization of acquired intangible assets. Royalties, including impairment of prepaid royalties and guarantees, increased $2.4 million principally due to an increase in the absolute dollar of revenues with associated royalties. Revenues attributable to games based upon branded intellectual property decreased as a percentage of revenues from 87.0% in the six months ended June 30, 2007 to 76.1% in the six months ended

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June 30, 2008 primarily due to the sales of games developed by MIG and Superscape based on their respective intellectual property. The average royalty rate that we paid on games based on licensed intellectual property increased from 30.8% in the six months ended June 30, 2007 to 33.0% in the six months ended June 30, 2008. Although we had an increase in the average royalty rate from branded titles, overall royalties, including impairment of prepaid royalties and guarantees, as a percentage of total revenues decreased from 27.1% to 25.1% due to the increase in revenue from games based on our intellectual property, especially sales of MIG and Superscape titles. Amortization of intangible assets increased by $3.7 million due primarily to the amortization of intangible assets acquired from MIG and Superscape.
     Gross Margin
     Our gross margin decreased from 69.5% in the six months ended June 30, 2007 to 64.0% in the six months ended June 30, 2008 primarily because of the increase in the amortization of intangible assets.
     Research and Development Expenses
                 
    Six Months Ended
    June 30,
    2008   2007
    (In thousands)
Research and development expenses
  $ 15,381     $ 10,290  
Percentage of revenues
    34.7 %     32.1 %
     Our research and development expenses increased $5.1 million, or 49.5%, from $10.3 million in the six months ended June 30, 2007 to $15.4 million in the six months ended June 30, 2008. The increase in research and development costs was primarily due to increases in salaries and benefits of $3.2 million, facility and overhead costs to support the increased headcount of $1.4 million, outside services costs for porting and external development of $384,000 and travel and entertainment costs to manage our international studios of $230,000, offset by a decrease in stock-based compensation of $104,000.
     Research and development staff increased by 261 employees through June 30, 2008 as compared to the same period in 2007 and salaries and benefits increased as a result. This growth in headcount was due primarily to the opening of our development studio in Beijing, China during 2007, the addition of a studio in Hefei, China as result of the MIG acquisition and the addition of the development studio in Moscow, Russia as a result of the Superscape acquisition. Research and development expenses included $354,000 of stock-based compensation expense in the six months ended June 30, 2007 and $250,000 in the six months ended June 30, 2008. As a percentage of revenues, research and development expenses increased from 32.1% in the six months ended June 30, 2007 to 34.7% in the six months ended June 30, 2008 due to the increase in headcount resulting from the addition of the China and Russia studios.
     Sales and Marketing Expenses
                 
    Six Months Ended
    June 30,
    2008   2007
    (In thousands)        
Sales and marketing expenses
  $ 11,824     $ 6,206  
Percentage of revenues
    26.7 %     19.3 %
     Our sales and marketing expenses increased $5.6 million, or 90.5%, from $6.2 million in the six months ended June 30, 2007 to $11.8 million in the six months ended June 30, 2008. The increase was primarily due to an increase in salaries and benefits of $1.6 million as we grew our sales and marketing headcount from 49 at June 30, 2007 to 76 at June 30, 2008, a $2.3 million increase in stock-based compensation due primarily to the quarterly accrual related to the MIG stock-based compensation earnout, $1.2 million increase due to the quarterly cash-based component of the MIG earnout and a $464,000 increase in allocated facility costs to support our increased headcount. We recorded the stock and cash-based compensation related to the MIG earnout as we believe the financial metrics stipulated in the purchase agreement will be attained given the current quarter’s performance. We increased staffing and marketing program spending to expand our marketing efforts for our games and the Glu brand, to increase sales efforts to our new and existing wireless carriers and to expand our sales and marketing operations into the Asia-Pacific and Latin America regions. Aside from the increase in headcount in our sales and marketing functions, the increase in salaries and benefits cost was due to an increase in

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variable compensation of $215,000, primarily an increase in commissions and bonuses paid to our sales employees as a result of higher revenues. As a percentage of revenues, sales and marketing expenses increased from 19.3% in the six months ended June 30, 2007 to 26.7% in the six months ended June 30, 2008 primarily due to the accrual of the MIG cash and stock-based earnout. Sales and marketing expenses included $274,000 of stock-based compensation expense in the six months ended June 30, 2007 and $2.6 million in the six months ended June 30, 2008.
     General and Administrative Expenses
                 
    Six Months Ended
    June 30,
    2008   2007
    (In thousands)
General and administrative expenses
  $ 11,491     $ 8,273  
Percentage of revenues
    25.9 %     25.8 %
     Our general and administrative expenses increased $3.2 million, or 38.9%, from $8.3 million in the six months ended June 30, 2007 to $11.5 million in the six months ended June 30, 2008. The increase in general and administrative expenses was primarily the result of a $1.1 million increase in professional fees related to our accounting and tax integration of MIG and Superscape, implementation of Section 404 under Sarbanes-Oxley and for recruiting services, a $645,000 increase in salaries and benefits, a $565,000 increase in business and franchise taxes related to our expanded operations in Brazil and China, an increase in facility and overhead costs of $419,000 to support our increased headcount, a $161,000 increase in stock-based compensation expense and a $142,000 increase in director and officer liability insurance. We also increased our general and administrative headcount from 49 at June 30, 2007 to 84 at June 30, 2008. As a percentage of revenues, general and administrative expenses increased slightly from 25.8% in the six months ended June 30, 2007 to 25.9% in the six months ended June 30, 2008. General and administrative expenses included $987,000 of stock-based compensation expense in the six months ended June 30, 2007 and $1.1 million in the six months ended June 30, 2008. We expect to incur additional general and administrative expenses in 2008 as we comply with Section 404 of the Sarbanes-Oxley Act.
     Other Operating Expenses
     Our amortization of intangible assets, such as non-competition agreements, acquired from Macrospace and iFone was $133,000 in the six months ended June 30, 2007 and $137,000 in the six months ended June 30, 2008.
     Our acquired in-process research and development increased from zero in the six months ended June 30, 2007 to $1.1 million in the six months ended June 30, 2008. The IPR&D charge recorded in 2008 was related to the development of new games by Superscape, as described above in the comparison of other operating expenses for the June 30, 2007 and 2008 quarters.
     Our restructuring charge increased from zero during the six months ended June 30, 2007 to $161,000 during the six months ended June 30, 2008 as we undertook activities to terminate a small number of employees in our Hong Kong office and relocate our France operations from Nice to Paris. The resulting restructuring charges principally consisted of costs associated with employee termination benefits that were or will be paid in the second and third quarters of 2008.
     Our gain on sale of assets decreased from $1.0 million during the six months ended June 30, 2007 to zero during the six months ended June 30, 2008 due to the sale of ProvisionX software to a third party in February 2007. Under the terms of the agreement, we will co-own the intellectual property rights to the ProvisionX software, excluding any alterations or modifications following the sale, by the third party.
     Other Expenses
     Interest and other income/(expense), net, increased from a net income of $496,000 during the six months ended June 30, 2007 to a net income of $515,000 in the six months ended June 30, 2008. This change was primarily due to a decrease in interest expense of $835,000 and an increase in foreign currency gains of $35,000 and gains on the sale of fixed assets of $37,000, offset by a decrease in interest income of $408,000 due to lower cash balances resulting from our acquisitions of MIG and Superscape and by additional write-downs of our two remaining failed auction-rate securities of $470,000. We expect interest income to decrease in 2008 as a result of lower cash balances due to our use of cash for our acquisitions of MIG and Superscape and the lower interest rates we expect on our investments.

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     Income Tax Provision
     Income tax provision increased from $585,000 in the six months ended June 30, 2007 to $1.3 million in the six months ended June 30, 2008 primarily as a result of increased foreign withholding taxes resulting from increased sales in countries with withholding tax requirements and taxes on income in certain foreign entities.
Liquidity and Capital Resources
                 
    Six Months Ended
    June 30,
    2008   2007
    (in thousands)
Consolidated Statement of Cash Flows Data:
               
Capital expenditures
  $ 3,357     $ 1,302  
Depreciation and amortization
    6,411       2,165  
Cash flows provided by operating activities
    99       14  
Cash flows provided used in investing activities
    (34,058 )     (53,412 )
Cash flows provided by financing activities
    259       62,802  
     Since our inception, we have incurred recurring losses and negative annual cash flows from operating activities, and we had an accumulated deficit of $65.0 million and $52.4 million as of June 30, 2008 and December 31, 2007, respectively. Our primary sources of liquidity have historically been private placements of shares of our preferred stock with aggregate proceeds of $57.4 million and borrowings under our credit facilities with aggregate proceeds of $12.0 million. In the quarter ended March 31, 2007, we raised $74.8 million of proceeds, net of underwriting discounts and estimated expenses, in our IPO. In the future, we anticipate that our primary sources of liquidity will be cash generated from our operating activities.
Operating Activities
     In the six months ended June 30, 2008, net cash provided by operating activities was $99,000 as compared to cash provided by operating activities of $14,000 in the six months ended June 30, 2007. This change was primarily due to decreases in accounts receivable of $1.3 million and increases in other long-term liabilities of $1.7 million and accrued compensation of $1.2 million offset by an increase of $1.9 million in prepaid royalties and decreases of $543,000 in accounts payable and $1.6 million in accrued restructuring primarily related to Superscape employee termination payments.
     We may decide to enter into new licensing arrangements for existing or new licensed intellectual properties that may require us to make royalty payments at the outset of the agreement. If we do sign these agreements, this could significantly increase our future use of cash used in operating activities.
Investing Activities
     In the six months ended June 30, 2008 we used $34.1 million of cash for investing activities. This net cash usage resulted from the acquisition of Superscape net of cash acquired, of $30.0 million, additional cash payments of $693,000 for professional fees related to the acquisition of MIG and purchases of property and equipment of $3.4 million primarily related to moving our corporate headquarters.
     In the six months ended June 30, 2007 we used $53.4 million of cash for investing activities. This cash usage resulted from net purchases of short-term investments of $53.2 million and the purchase of property and equipment of $1.3 million offset by $1.0 million of proceeds from the sale of assets.
Financing Activities
     In the six months ended June 30, 2008, net cash provided by financing activities was $259,000, substantially all of which came from the proceeds from the exercise of stock options and warrants.
     In the six months ended June 30, 2007, our financing activities provided $62.8 million of cash primarily from $74.8 million of IPO proceeds net of underwriters’ fees and offering costs offset by $12.0 million to pay off an outstanding loan.

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Sufficiency of Current Cash, Cash Equivalents and Short-Term Investments
     Our cash, cash equivalents and short-term investments were $25.7 million as of June 30, 2008. We believe that our cash, cash equivalents and short-term investments and any cash flow from operations will be sufficient to meet our anticipated cash needs, including for working capital purposes, capital expenditures and various contractual obligations, for at least the next 12 months. We may, however, require additional cash resources due to changed business conditions or other future developments, including any investments or acquisitions we may decide to pursue. If these sources are insufficient to satisfy our cash requirements, we may seek to sell debt securities or additional equity securities or to draw down on our $8.0 million credit facility. The sale of convertible debt securities or additional equity securities could result in additional dilution to our stockholders. The incurrence of indebtedness would result in debt service obligations and could result in operating and financial covenants that would restrict our operations. In addition, there can be no assurance that any additional financing will be available on acceptable terms, if at all. We anticipate that, from time to time, we may evaluate acquisitions of complementary businesses, technologies or assets. However, there are no current material understandings, commitments or agreements with respect to any acquisitions.
Contractual Obligations
     The following table is a summary of our contractual obligations as of June 30, 2008:
                                         
    Payments Due by Period  
            Less than                    
    Total     1 Year     1-3 Years     3-5 Years     Thereafter  
    (In thousands)  
Operating lease obligations, net of sublease income
  $ 12,055     $ 2,216     $ 6,445     $ 3,394     $  
Guaranteed royalties(1)
    17,129       7,336       9,018       775        
FIN 48 obligations, including interest and penalties(2)
    4,294                         4,294  
 
                             
Total
  $ 33,478     $ 9,552     $ 15,463     $ 4,169     $ 4,294  
 
                             
 
(1)   We have entered into license and development arrangements with various owners of brands and other intellectual property so that we can create and publish games for mobile handsets based on that intellectual property. Some of these agreements require us to pay guaranteed royalties over the term of the contracts regardless of actual game sales. Certain of these minimum payments totaling $11.3 million have been recorded as liabilities on our consolidated balance sheet because payment is not contingent upon performance by the licensor.
 
(2)   As of June 30, 2008, unrecognized tax benefits and potential interest and penalties are classified within “Other long-term liabilities” on our consolidated balance sheet. As of June 30, 2008, the settlement of our income tax liabilities cannot be determined, however, the liabilities are not expected to become due within the next twelve months.
     Additionally, we may be obligated to pay up to $20.0 million of additional consideration to the MIG shareholders, payable up to 30% in Glu stock and 70% in cash, and up to $5.0 million of bonuses, payable entirely in Glu stock, to two officers of MIG if certain financial milestones are achieved in 2008.
Off-Balance Sheet Arrangements
     We do not have any relationships with unconsolidated entities or financial partners, such as entities often referred to as structured finance or special purpose entities, which would have been established for the purpose of facilitating off-balance sheet arrangements or other contractually narrow or limited purposes. In addition, we do not have any undisclosed borrowings or debt, and we have not entered into any synthetic leases. We are, therefore, not materially exposed to any financing, liquidity, market or credit risk that could arise if we had engaged in such relationships.

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ITEM 3. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
Interest Rate and Credit Risk
     We have exposure to interest rate risk that relates primarily to our investment portfolio. All of our current investments are classified as cash equivalents or short-term investments. We do not currently use or plan to use derivative financial instruments in our investment portfolio. The risk associated with fluctuating interest rates is limited to our investment portfolio, and we do not believe that a 10% change in interest rates would have a significant impact on our interest income, operating results or liquidity.
     As of June 30, 2008, we had $2.8 million of principal invested in auction-rate securities, all of which were rated AAA at the time of purchase but were downgraded to A in July 2008. Auction-rate securities are long-term variable rate bonds tied to short-term interest rates. After the initial issuance of the securities, the interest rate on the securities is reset periodically, at intervals established at the time of issuance (e.g., every seven, 28, or 35 days; every six months; etc.), based on market demand for a reset period. The “stated” or “contractual” maturities for these securities, however, generally are 20 to 30 years. Auction-rate securities are bought and sold in the marketplace through a competitive bidding process often referred to as a “Dutch auction”. If there is insufficient interest in the securities at the time of an auction, the auction may not be completed and the rates may be reset to predetermined “penalty” or “maximum” rates. The monthly auctions historically have provided a liquid market for these securities. Following a failed auction, we would not be able to access our funds that are invested in the corresponding auction-rate securities until a future auction of these investments is successful or new buyers express interest in purchasing these securities in between reset dates.
     Given the current negative liquidity conditions in the global credit and capital markets, the auction-rate securities held by us at June 30, 2008 have experienced multiple failed auctions as the amount of securities submitted for sale has exceeded the amount of purchase orders. The underlying assets of our auction-rate securities are corporate bonds. If the underlying issuers are unable to successfully clear future auctions or if their credit rating deteriorates and the deterioration is deemed to be other-than-temporary, we would be required to adjust the carrying value of the auction-rate securities through an impairment charge to earnings. Any of these events could materially affect our results of operations and our financial condition. For example, in the fourth quarter of 2007, we recorded a pre-tax impairment charge of $806,000, and during the six months ended June 30, 2008, we recorded an additional pre-tax impairment charge of $470,000 reflecting the decrease in estimated value of our auction-rate securities as of June 30, 2008 that were determined to be other-than-temporary as a result of two failed auctions.
     As of June 30, 2008, the contractual maturities of our remaining two auction-rate securities were 2017. Although we may not have the ability to liquidate these investments within one year of the balance sheet date, we may need to sell the securities within the next year to fund operations. Accordingly, the investments were classified as current assets on the consolidated balance sheets.
     The credit and capital markets have continued to deteriorate in 2008. If uncertainties in these markets continue, these markets deteriorate further or we experience any additional ratings downgrades on any investments in its portfolio (including on auction-rate securities), we may incur additional impairments to our investment portfolio, which could negatively affect our financial condition, cash flow and reported earnings.
     As of June 30, 2008, our cash and cash equivalents were maintained by financial institutions in the United States, the United Kingdom, Brazil, Chile, China, France, Germany, Hong Kong, Italy, Russia and Spain and our current deposits are likely in excess of insured limits. We believe that the financial institutions that hold our investments are financially sound and, accordingly, minimal credit risk exists with respect to these investments. Also, there are currency and other regulations that may restrict our ability to transfer cash held in international financial institutions for use in other operations; compliance with these requirements may not be achieved quickly and may also result in measurable costs.
     Our accounts receivable primarily relate to revenues earned from domestic and international wireless carriers. We perform ongoing credit evaluations of our carriers’ financial condition but generally require no collateral from them. As of June 30, 2008, Verizon Wireless accounted for 24.5% of our total accounts receivable, and no other carrier represented more than 10% of our total accounts receivable. As of December 31, 2007, Verizon Wireless accounted for 23.5% of our total accounts receivable, and no other carrier represented more than 10% of our total accounts receivable.
Foreign Currency Exchange Risk
     The functional currencies of our United States and United Kingdom operations are the United States Dollar, or USD, and the pound sterling, respectively. A significant portion of our business is conducted in currencies other than the USD or the pound sterling.

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Our revenues are usually denominated in the functional currency of the carrier. Operating expenses are usually in the local currency of the operating unit, which mitigates a portion of the exposure related to currency fluctuations. Intercompany transactions between our domestic and foreign operations are denominated in either the USD or the pound sterling. At month-end, foreign currency-denominated accounts receivable and intercompany balances are marked to market and unrealized gains and losses are included in other income/(expense), net.
     Our foreign currency exchange gains and losses have been generated primarily from fluctuations in the pound sterling versus the USD and in the Euro versus the pound sterling. It is uncertain whether these currency trends will continue. In the future, we may experience foreign currency exchange losses on our accounts receivable and intercompany receivables and payables. Foreign currency exchange losses could have a material adverse effect on our business, operating results and financial condition.
     There is also additional risk if the currency is not freely or actively traded. Some currencies, such as the Chinese Renminbi, in which our Chinese operations principally transact business, are subject to limitations on conversion into other currencies, which can limit out ability to react to foreign currency devaluations.
Inflation
     We do not believe that inflation has had a material effect on our business, financial condition or results of operations. If our costs were to become subject to significant inflationary pressures, we might not be able to offset these higher costs fully through price increases. Our inability or failure to do so could harm our business, operating results and financial condition.
ITEM 4. CONTROLS AND PROCEDURES
Evaluation of Disclosure Controls and Procedures
     Regulations under the Securities Exchange Act of 1934, or the Exchange Act, require public companies, including us, to establish and maintain “disclosure controls and procedures”, which are defined to mean a company’s controls and other procedures that are designed to ensure that information required to be disclosed in the reports that it files or submits under the Exchange Act is recorded, processed, summarized and reported, within the time periods specified in the Commission’s rules and forms. Disclosure controls and procedures include, without limitation, controls and procedures designed to ensure that information required to be disclosed in our reports filed under the Exchange Act is accumulated and communicated to management, including our principal executive officer and principal financial officer, or persons performing similar functions, as appropriate to allow timely decisions regarding required or necessary disclosures. Our chief executive officer and chief financial officer have concluded, based on the evaluation of the effectiveness of the disclosure controls and procedures by our management as of the end of the period covered by this report, that our disclosure controls and procedures were effective for this purpose.
Changes in Internal Control over Financial Reporting
     Regulations under the Exchange Act require public companies, including us, to evaluate any change in our “internal control over financial reporting” as such term is defined in Rule 13a-15(f) and Rule 15d-15(f) of the Exchange Act. In connection with their evaluation of our disclosure controls and procedures as of the end of the period covered by this report, our chief executive officer and chief financial officer did not identify any change in our internal control over financial reporting during the fiscal quarter covered by this report that materially affected, or is reasonably likely to materially affect, our internal control over financial reporting.
     At the end of fiscal 2008, Section 404 of the Sarbanes-Oxley Act will require our management to provide an assessment of the effectiveness of our internal control over financial reporting. We are in the process of performing the system and process documentation, evaluation and testing required for management to make this assessment and for our independent auditors to provide its attestation report. We have not completed this process or its assessment, and this process will require significant amounts of management time and resources. In the course of evaluation and testing, management may identify deficiencies that will need to be addressed and remediated.

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PART II. OTHER INFORMATION
ITEM 1. LEGAL PROCEEDINGS
     From time to time, we are subject to various claims, complaints and legal actions in the normal course of business. We do not believe we are party to any currently pending litigation, the outcome of which will have a material adverse effect on our operations or financial position.
ITEM 1A. RISK FACTORS
     Our business is subject to many risks and uncertainties, which may affect our future financial performance. If any of the events or circumstances described below occurs, our business and financial performance could be harmed, our actual results could differ materially from our expectations and the market value of our stock could decline. The risks and uncertainties discussed below are not the only ones we face. There may be additional risks and uncertainties not currently known to us or that we currently do not believe are material that may harm our business and financial performance. Because of the risks and uncertainties discussed below, as well as other variables affecting our operating results, past financial performance should not be considered as a reliable indicator of future performance and investors should not use historical trends to anticipate results or trends in future periods.
Risks Related to Our Business
We have a history of net losses, may incur substantial net losses in the future and may not achieve profitability.
     We have incurred significant losses since inception, including a net loss of $17.9 million in 2005, a net loss of $12.3 million in 2006 and a net loss of $3.3 million in 2007. As of December 31, 2007 we had an accumulated deficit of $52.4 million, which increased to $65.0 million as of June 30, 2008. We expect to continue to increase expenses as we implement initiatives designed to continue to grow our business, including, among other things, the development and marketing of new games including for new platforms, further international expansion, expansion of our infrastructure, acquisition of content, and general and administrative expenses associated with being a public company. If our revenues do not increase to offset these expected increases in operating expenses, we will continue to incur significant losses and will not become profitable. Our revenue growth in recent periods should not be considered indicative of our future performance. In fact, in future periods, our revenues could decline. Accordingly, we may not be able to achieve profitability in the future.
We have a limited operating history in an emerging market, which may make it difficult to evaluate our business.
     We were incorporated in May 2001 and began selling mobile games in July 2002. Accordingly, we have only a limited history of generating revenues, and the future revenue potential of our business in this emerging market is uncertain. As a result of our short operating history, we have limited financial data that can be used to evaluate our business. Any evaluation of our business and our prospects must be considered in light of our limited operating history and the risks and uncertainties encountered by companies in our stage of development. As an early stage company in the emerging mobile entertainment industry, we face increased risks, uncertainties, expenses and difficulties. To address these risks and uncertainties, we must do the following:
    maintain our current, and develop new, wireless carrier relationships, particularly in international markets;
 
    maintain and expand our current, and develop new, relationships with third-party branded content owners;
 
    retain or improve our current revenue-sharing arrangements with carriers and third-party branded content owners;
 
    maintain and enhance our own brands;
 
    continue to develop new high-quality mobile games that achieve significant market acceptance;
 
    continue to port existing mobile games to new mobile handsets;
 
    continue to develop and upgrade our technology;
 
    continue to enhance our information processing systems;
 
    increase the number of end users of our games;

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    maintain and grow our non-carrier, or “off-deck,” distribution, including through our website and third-party direct-to-consumer distributors;
 
    expand our development capacity in countries with lower costs;
 
    execute our business and marketing strategies successfully;
 
    respond to competitive developments including new platforms and pricing and distribution models; and
 
    attract, integrate, retain and motivate qualified personnel.
     We may be unable to accomplish one or more of these objectives, which could cause our business to suffer. In addition, accomplishing many of these efforts might be very expensive, which could adversely impact our operating results and financial condition.
Our financial results could vary significantly from quarter to quarter and are difficult to predict.
     Our revenues and operating results could vary significantly from quarter to quarter because of a variety of factors, many of which are outside of our control. As a result, comparing our operating results on a period-to-period basis may not be meaningful. In addition, we may not be able to predict our future revenues or results of operations. We base our current and future expense levels on our internal operating plans and sales forecasts, and our operating costs are to a large extent fixed. As a result, we may not be able to reduce our costs sufficiently to compensate for an unexpected shortfall in revenues, and even a small shortfall in revenues could disproportionately and adversely affect financial results for that quarter. Individual games and carrier relationships represent meaningful portions of our revenues and net loss in any quarter. We may incur significant or unanticipated expenses when licenses are renewed, or we may experience a significant reduction in revenue if licenses are not renewed. In addition, some payments from carriers that we recognize as revenue on a cash basis may be delayed unpredictably.
     We are also subject to macroeconomic fluctuations in the U.S. economy, including those that impact discretionary consumer spending. Recent macroeconomic issues such as those involving sub-prime mortgages and liquidity issues, as well as liquidity issues in the auction-rate securities that we invest in, may negatively impact the economy and our growth. If these issues persist, or if the economy enters a prolonged period of decelerating growth or recession, our results of operations may be harmed.
     In addition to other risk factors discussed in this section, factors that may contribute to the variability of our quarterly results include:
    the number of new mobile games released by us and our competitors;
 
    the timing of release of new games by us and our competitors, particularly those that may represent a significant portion of revenues in a period;
 
    the popularity of new games and games released in prior periods;
 
    changes in prominence of deck placement for our leading games and those of our competitors;
 
    the strength in demand for new mobile devices;
 
    the expiration of existing content licenses for particular games;
 
    the timing of charges related to impairments of goodwill, intangible assets, prepaid royalties and guarantees;
 
    changes in pricing policies by us, our competitors or our carriers and other distributors;
 
    changes in pricing policies by our carriers related to downloading content, such as our games and other content;
 
    changes in the mix of original and licensed games, which have varying gross margins;
 
    the timing of successful mobile handset launches;

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    the timeliness of reporting from carriers;
 
    the seasonality of our industry;
 
    fluctuations in the size and rate of growth of overall consumer demand for mobile games and related content;
 
    strategic decisions by us or our competitors, such as acquisitions, divestitures, spin-offs, joint ventures, strategic investments or changes in business strategy;
 
    our success in entering new geographic markets;
 
    foreign exchange fluctuations;
 
    accounting rules governing recognition of revenue;
 
    the timing of compensation expense associated with equity compensation grants; and
 
    decisions by us to incur additional expenses, such as increases in marketing or research and development.
     As a result of these and other factors, our operating results may not meet the expectations of investors or public market analysts who choose to follow our company. Failure to meet market expectations would likely result in decreases in the trading price of our common stock.
The markets in which we operate are highly competitive, and many of our competitors have significantly greater resources than we do.
     The development, distribution and sale of mobile games is a highly competitive business. For end users, we compete primarily on the basis of brand, game quality and price. For wireless carriers, we compete for deck placement based on these factors, as well as historical performance and perception of sales potential and relationships with licensors of brands and other intellectual property. For content and brand licensors, we compete based on royalty and other economic terms, perceptions of development quality, porting abilities, speed of execution, distribution breadth and relationships with carriers. We also compete for experienced and talented employees.
     Our primary competitors include Electronic Arts (EA Mobile) and Gameloft, with Electronic Arts having the largest market share of any company in the mobile games market. In the future, likely competitors include major media companies, traditional video game publishers, content aggregators, mobile software providers and independent mobile game publishers. Carriers may also decide to develop, internally or through a managed third-party developer, and distribute their own mobile games. If carriers enter the mobile game market as publishers, they might refuse to distribute some or all of our games or might deny us access to all or part of their networks.
     Some of our competitors’ and our potential competitors’ advantages over us, either globally or in particular geographic markets, include the following:
    significantly greater revenues and financial resources;
 
    stronger brand and consumer recognition regionally or worldwide;
 
    the capacity to leverage their marketing expenditures across a broader portfolio of mobile and non-mobile products;
 
    more substantial intellectual property of their own from which they can develop games without having to pay royalties;
 
    pre-existing relationships with brand owners or carriers that afford them access to intellectual property while blocking the access of competitors to that same intellectual property;
 
    greater resources to make acquisitions;

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    lower labor and development costs; and
 
    broader global distribution and presence.
     If we are unable to compete effectively or we are not as successful as our competitors in our target markets, our sales could decline, our margins could decline and we could lose market share, any of which would materially harm our business, operating results and financial condition.
Failure to renew our existing brand and content licenses on favorable terms or at all and to obtain additional licenses would impair our ability to introduce new mobile games or to continue to offer our current games based on third-party content.
     Revenues derived from mobile games and other applications based on or incorporating brands or other intellectual property licensed from third parties accounted for 80.5%, 88.4% and 88.1% of our revenues in 2005, 2006 and 2007, respectively. In 2007, revenues derived under various licenses from our four largest licensors, Atari, Harrah’s, Hasbro and PopCap Games, together accounted for approximately 49.5% of our revenues. Even if mobile games based on licensed content or brands remain popular, any of our licensors could decide not to renew our existing license or not to license additional intellectual property and instead license to our competitors or develop and publish its own mobile games or other applications, competing with us in the marketplace. For example, one of our licenses with Hasbro under which we create our Battleship, Clue, Game of Life and Monopoly games, which in the past have accounted for a significant portion of our revenue, expired in March 2008. Many of these licensors already develop games for other platforms, and may have significant experience and development resources available to them should they decide to compete with us rather than license to us. Additionally, licensors may elect to work with publishers who can develop and publish products across multiple platforms, such as mobile, online and console, which we currently cannot offer.
     We have both exclusive and non-exclusive licenses and both licenses that are global and licenses that are limited to specific geographies, often with other mobile game publishers having rights to geographies not covered by our licenses. Our licenses generally have terms that range from two to five years, with the primary exceptions being our six-year licenses covering World Series of Poker and Deer Hunter 2 and our seven-year license covering Kasparov Chess. Some of the licenses that we have inherited through acquisitions provide that the licensor owns the intellectual property that we develop in the mobile version of the game and that, when our license expires, the licensor can transfer that intellectual property to a new licensee. Increased competition for licenses may lead to larger guarantees, advances and royalties that we must pay to our licensors, which could significantly increase our cost of revenues and cash usage. We may be unable to renew these licenses or to renew them on terms favorable to us, and we may be unable to secure alternatives in a timely manner. Failure to maintain or renew our existing licenses or to obtain additional licenses would impair our ability to introduce new mobile games or to continue to offer our current games, which would materially harm our business, operating results and financial condition. Some of our existing licenses impose, and licenses that we obtain in the future might impose, development, distribution and marketing obligations on us. If we breach our obligations, our licensors might have the right to terminate the license or change an exclusive license to a non-exclusive license, which would harm our business, operating results and financial condition.
     Even if we are successful in gaining new licenses or extending existing licenses, we may fail to anticipate the entertainment preferences of our end users when making choices about which brands or other content to license. If the entertainment preferences of end users shift to content or brands owned or developed by companies with which we do not have relationships, we may be unable to establish and maintain successful relationships with these developers and owners, which would materially harm our business, operating results and financial condition. In addition, some rights are licensed from licensors that have or may develop financial difficulties, and may enter into bankruptcy protection under U.S. federal law or the laws of other countries. If any of our licensors files for bankruptcy, our licenses might be impaired or voided, which could materially harm our business, operating results and financial condition.
We currently rely on wireless carriers to market and distribute our games and thus to generate our revenues. In particular, subscribers of Verizon Wireless represented 23.0% of our revenues in 2007. The loss of or a change in any significant carrier relationships could cause us to lose access to their subscribers and thus materially reduce our revenues.
     Our future success is highly dependent upon maintaining successful relationships with the wireless carriers with which we currently work and establishing new carrier relationships in geographies where we have not yet established a significant presence. A significant portion of our revenues is derived from a very limited number of carriers. In 2007, we derived approximately 23.0% of our revenues from subscribers of Verizon Wireless. No other carrier represented more than 10.0% of our revenues in 2007. In 2006, we derived approximately 20.6% of our revenues from subscribers of Verizon Wireless, 12.6% of our revenues from subscribers of Sprint

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Nextel affiliates, 11.3% of our revenues from subscribers of AT&T and 10.6% of our revenues from subscribers of Vodafone. We expect that we will continue to generate a substantial majority of our revenues through distribution relationships with fewer than 20 carriers for the foreseeable future. Our failure to maintain our relationships with these carriers would materially reduce our revenues and thus harm our business, operating results and financial condition.
     Our carrier agreements do not establish us as the exclusive provider of mobile games with the carriers and typically have a term of one or two years with automatic renewal provisions upon expiration of the initial term, absent a contrary notice from either party. In addition, the carriers usually can terminate these agreements early and, in some instances, at any time without cause, which could give them the ability to renegotiate economic or other terms. The agreements generally do not obligate the carriers to market or distribute any of our games. In many of these agreements, we warrant that our games do not contain libelous or obscene content, do not contain material defects or viruses, and do not violate third-party intellectual property rights and we indemnify the carrier for any breach of a third party’s intellectual property. In addition, our agreements with a substantial minority of our carriers, including Verizon Wireless, allow the carrier to set the retail price at a level different from the price implied by our negotiated revenue split, without a corresponding change to our wholesale price to the carrier. If one of these carriers raises the retail price of one of our games, unit demand for that game might decline, reducing our revenues, without necessarily reducing, and perhaps increasing, the total revenues that the carrier receives from sales of that game.
     Many other factors outside our control could impair our ability to generate revenues through a given carrier, including the following:
    the carrier’s preference for our competitors’ mobile games rather than ours;
 
    the carrier’s decision not to include or highlight our games on the deck of its mobile handsets;
 
    the carrier’s decision to discontinue the sale of our mobile games or all mobile games like ours;
 
    the carrier’s decision to offer games to its subscribers without charge or at reduced prices;
 
    the carrier’s decision to require market development funds from publishers like us;
 
    the carrier’s decision to restrict or alter subscription or other terms for downloading our games;
 
    a failure of the carrier’s merchandising, provisioning or billing systems;
 
    the carrier’s decision to offer its own competing mobile games;
 
    the carrier’s decision to transition to different platforms and revenue models; and
 
    consolidation among carriers.
     If any of our carriers decides not to market or distribute our games or decides to terminate, not renew or modify the terms of its agreement with us or if there is consolidation among carriers generally, we may be unable to replace the affected agreement with acceptable alternatives, causing us to lose access to that carrier’s subscribers and the revenues they afford us, which could materially harm our business, operating results and financial condition.
Acquisitions could result in operating difficulties, dilution and other harmful consequences.
     We have acquired a number of businesses in the past, including, most recently, Superscape, which has a significant presence in Russia, in March 2008 and MIG, which is based in China, in December 2007. We expect to continue to evaluate and consider a wide array of potential strategic transactions, including business combinations and acquisitions of technologies, services, products and other assets. At any given time, we may be engaged in discussions or negotiations with respect to one or more of these types of transactions. Any of these transactions could be

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material to our financial condition and results of operations. The process of integrating any acquired business may create unforeseen operating difficulties and expenditures and is itself risky. The areas where we may face difficulties include:
    diversion of management time and a shift of focus from operating the businesses to issues related to integration and administration, particularly given the frequency, size and varying scope of our recent acquisitions of Superscape and MIG;
 
    declining employee morale and retention issues resulting from changes in compensation, management, reporting relationships, future prospects or the direction of the business;
 
    the need to integrate each acquired company’s accounting, management, information, human resource and other administrative systems to permit effective management, and the lack of control if such integration is delayed or not implemented;
 
    the need to implement controls, procedures and policies appropriate for a larger public company that the acquired companies lacked prior to acquisition;
 
    in the case of foreign acquisitions, the need to integrate operations across different cultures and languages and to address the particular economic, currency, political and regulatory risks associated with specific countries;
 
    liability for activities of the acquired companies before the acquisition, including violations of laws, rules and regulations, commercial disputes, tax liabilities and other known and unknown liabilities.
     Some or all of these issues may result from our acquisitions, including our acquisitions of MIG and Superscape. If the anticipated benefits of any of these or future acquisitions do not materialize, we experience difficulties integrating these businesses or businesses acquired in the future, or other unanticipated problems arise, our business, operating results and financial condition may be harmed.
     In addition, a significant portion of the purchase price of companies we acquire may be allocated to acquired goodwill and other intangible assets, which must be assessed for impairment at least annually. In the future, if our acquisitions do not yield expected returns, we may be required to take charges to our earnings based on this impairment assessment process, which could harm our operating results.
End user tastes are continually changing and are often unpredictable; if we fail to develop and publish new mobile games that achieve market acceptance, our sales would suffer.
     Our business depends on developing and publishing mobile games that wireless carriers will place on their decks and end users will buy. We must continue to invest significant resources in licensing efforts, research and development, marketing and regional expansion to enhance our offering of games and introduce new games, and we must make decisions about these matters well in advance of product release in order to implement them in a timely manner. Our success depends, in part, on unpredictable and volatile factors beyond our control, including end-user preferences, competing games and the availability of other entertainment activities. If our games and related applications are not responsive to the requirements of our carriers or the entertainment preferences of end users, or they are not brought to market in a timely and effective manner, our business, operating results and financial condition would be harmed. Even if our games are successfully introduced and initially adopted, a subsequent shift in our carriers or the entertainment preferences of end users could cause a decline in our games’ popularity that could materially reduce our revenues and harm our business, operating results and financial condition.
Inferior deck placement would likely adversely impact our revenues and thus our operating results and financial condition.
     Wireless carriers provide a limited selection of games that are accessible to their subscribers through a deck on their mobile handsets. The inherent limitation on the number of games available on the deck is a function of the limited screen size of handsets and carriers’ perceptions of the depth of menus and numbers of choices end users will generally utilize. Carriers typically provide one or more top level menus highlighting games that are recent top sellers, that the carrier believes will become top sellers or that the carrier otherwise chooses to feature, in addition to a link to a menu of additional games sorted by genre. We believe that deck placement on the top level or featured menu or toward the top of genre-specific or other menus, rather than lower down or in sub-menus, is likely to result in games achieving a greater degree of commercial success. If carriers choose to give our games less favorable deck placement, our games may be less successful than we anticipate, our revenues may decline and our business, operating results and financial condition may be materially harmed.

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We have depended on no more than ten mobile games for a majority of our revenues in recent fiscal periods.
     In our industry, new games are frequently introduced, but a relatively small number of games account for a significant portion of industry sales. Similarly, a significant portion of our revenues comes from a limited number of mobile games, although the games in that group have shifted over time. For example, in 2006 and 2007, we generated approximately 53.3% and 52.7% of our revenues, respectively, from our top ten games, but no individual game represented more than 10% of our revenues in any of those periods. We expect to release a relatively small number of new games each year for the foreseeable future. If these games are not successful, our revenues could be limited and our business and operating results would suffer in both the year of release and thereafter.
     In addition, the limited number of games that we release in a year may contribute to fluctuations in our operating results. Therefore, our reported results at quarter and year end may be affected based on the release dates of our products, which could result in volatility in the price of our common stock. If our competitors develop more successful games or offer them at lower prices or based on payment models, such as pay-for-play or subscription-based models, perceived as offering a better value proposition, or if we do not continue to develop consistently high-quality and well-received games, our revenues would likely decline and our business, operating results and financial condition would be harmed.
If we are unsuccessful in establishing and increasing awareness of our brand and recognition of our mobile games or if we incur excessive expenses promoting and maintaining our brand or our games, our potential revenues could be limited, our costs could increase and our operating results and financial condition could be harmed.
     We believe that establishing and maintaining our brand is critical to retaining and expanding our existing relationships with wireless carriers and content licensors, as well as developing new relationships. Promotion of the Glu brand will depend on our success in providing high-quality mobile games. Similarly, recognition of our games by end users will depend on our ability to develop engaging games of high quality with attractive titles. However, our success will also depend, in part, on the services and efforts of third parties, over which we have little or no control. For instance, if our carriers fail to provide high levels of service, our end users’ ability to access our games may be interrupted, which may adversely affect our brand. If end users, branded content owners and carriers do not perceive our existing games as high-quality or if we introduce new games that are not favorably received by our end users and carriers, then we may be unsuccessful in building brand recognition and brand loyalty in the marketplace. In addition, globalizing and extending our brand and recognition of our games will be costly and will involve extensive management time to execute successfully. Further, the markets in which we operate are highly competitive and some of our competitors, such as Electronic Arts (EA Mobile), already have substantially more brand name recognition and greater marketing resources than we do. If we fail to increase brand awareness and consumer recognition of our games, our potential revenues could be limited, our costs could increase and our business, operating results and financial condition could suffer.
Our business and growth may suffer if we are unable to hire and retain key personnel, who are in high demand.
     We depend on the continued contributions of our senior management and other key personnel. The loss of the services of any of our executive officers or other key employees could harm our business. All of our U.S.-based executive officers and key employees are at-will employees, which means they may terminate their employment relationship with us at any time. None of our U.S.-based employees is bound by a contractual non-competition agreement, which could make us vulnerable to recruitment efforts by our competitors. Internationally, while some employees and contractors are bound by non-competition agreements, we may experience difficulty in enforcing these agreements. We do not maintain a key-person life insurance policy on any of our officers or other employees.
     Our future success also depends on our ability to identify, attract and retain highly skilled technical, managerial, finance, marketing and creative personnel. We face intense competition for qualified individuals from numerous technology, marketing and mobile entertainment companies. In addition, competition for qualified personnel is particularly intense in the San Francisco Bay Area, where our headquarters are located. Further, one of our principal overseas operations is based in London, a city that, similar to our headquarters region, has a high cost of living and consequently high compensation standards. Qualified individuals are in high demand, and we may incur significant costs to attract them. We may be unable to attract and retain suitably qualified individuals who are capable of meeting our growing creative, operational and managerial requirements, or may be required to pay increased compensation in order to do so. If we are unable to attract and retain the qualified personnel we need to succeed, our business would suffer.
     Volatility or lack of performance in our stock price may also affect our ability to attract and retain our key employees. Many of our senior management personnel and other key employees have become, or will soon become, vested in a substantial amount of stock or stock options. Employees may be more likely to leave us if the shares they own or the shares underlying their options have significantly appreciated or depreciated in value relative to the original purchase prices of the shares or the exercise prices of the

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options, or if the exercise prices of the options that they hold are significantly above the market price of our common stock. If we are unable to retain our employees, our business, operating results and financial condition would be harmed.
Growth may place significant demands on our management and our infrastructure.
     We operate in an emerging market and have experienced, and may continue to experience, growth in our business through internal growth and acquisitions. This growth has placed, and may continue to place, significant demands on our management and our operational and financial infrastructure. Continued growth could strain our ability to:
    develop and improve our operational, financial and management controls;
 
    enhance our reporting systems and procedures;
 
    recruit, train and retain highly skilled personnel;
 
    maintain our quality standards; and
 
    maintain branded content owner, wireless carrier and end-user satisfaction.
     Managing our growth will require significant expenditures and allocation of valuable management resources. If we fail to achieve the necessary level of efficiency in our organization as it grows, our business, operating results and financial condition would be harmed.
We face added business, political, regulatory, operational, financial and economic risks as a result of our international operations and distribution, any of which could increase our costs and hinder our growth.
     International sales represented approximately 44.8% and 46.2% of our revenues in 2006 and 2007, respectively. In addition, as part of our international efforts, we acquired U.K.-based Macrospace in December 2004, opened our Hong Kong office in July 2005 (which in the second quarter of 2008 we implemented a plan to close following our acquisition of MIG and its operations in Beijing), expanded our presence in the European market with our acquisition of iFone in March 2006, opened an office in France in the third quarter of 2006, opened additional offices in Brazil and Germany in the fourth quarter of 2006, opened additional offices in China, Italy and Spain in the second quarter of 2007, opened an office in Chile in the fourth quarter of 2007, acquired China-based MIG in December 2007, opened an office in Sweden in the first quarter of 2008, acquired Superscape, which has a significant presence in Russia, in March 2008, opened an office in Mexico in the second quarter of 2008 and opened an office in Australia in July 2008. We expect to maintain our international presence, and we expect international sales to be an important component of our revenues. Risks affecting our international operations include:
    challenges caused by distance, language and cultural differences;
 
    multiple and conflicting laws and regulations, including complications due to unexpected changes in these laws and regulations;
 
    the burdens of complying with a wide variety of foreign laws and regulations;
 
    higher costs associated with doing business internationally;
 
    difficulties in staffing and managing international operations;
 
    greater fluctuations in sales to end users and through carriers in developing countries, including longer payment cycles and greater difficulty collecting accounts receivable;
 
    protectionist laws and business practices that favor local businesses in some countries;
 
    potential adverse foreign tax consequences;
 
    foreign exchange controls that might prevent us from repatriating income earned in countries outside the United States;

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    price controls;
 
    the servicing of regions by many different carriers;
 
    imposition of public sector controls;
 
    political, economic and social instability;
 
    restrictions on the export or import of technology;
 
    trade and tariff restrictions;
 
    variations in tariffs, quotas, taxes and other market barriers; and
 
    difficulties in enforcing intellectual property rights in countries other than the United States.
     In addition, developing user interfaces that are compatible with other languages or cultures can be expensive. As a result, our ongoing international expansion efforts may be more costly than we expect. Further expansion into developing countries subjects us to the effects of regional instability, civil unrest and hostilities, and could adversely affect us by disrupting communications and making travel more difficult. As a result of our international expansion in Asia, Europe and Latin America, we must pay income tax in numerous foreign jurisdictions with complex and evolving tax laws. In the event we become subject to increased taxes or new forms of taxation imposed by governmental authorities, our results of operations could be materially and adversely affected.
     These risks could harm our international expansion efforts, which, in turn, could materially and adversely affect our business, operating results and financial condition.
If we fail to deliver our games at the same time as new mobile handset models are commercially introduced, our sales may suffer.
     Our business depends, in part, on the commercial introduction of new handset models with enhanced features, including larger, higher resolution color screens, improved audio quality, and greater processing power, memory, battery life and storage. For example, certain companies have recently launched, or announced plans to launch, new mobile handsets or mobile platforms, including Apple (iPhone), Google (Android), and Nokia (nGage). We do not control the timing of these handset launches. Some new handsets are sold by carriers with one or more games or other applications pre-loaded, and many end users who download our games do so after they purchase their new handsets to experience the new features of those handsets. Some handset manufacturers give us access to their handsets prior to commercial release. If one or more major handset manufacturers were to cease to provide us access to new handset models prior to commercial release, we might be unable to introduce compatible versions of our games for those handsets in coordination with their commercial release, and we might not be able to make compatible versions for a substantial period following their commercial release. If, because of game launch delays, we miss the opportunity to sell games when new handsets are shipped or our end users upgrade to a new handset, or if we miss the key holiday selling period, either because the introduction of a new handset is delayed or we do not deploy our games in time for the holiday selling season, our revenues would likely decline and our business, operating results and financial condition would likely suffer.
Wireless carriers generally control the price charged for our mobile games and the billing and collection for sales of our mobile games and could make decisions detrimental to us.
     Wireless carriers generally control the price charged for our mobile games either by approving or establishing the price of the games charged to their subscribers. Some of our carrier agreements also restrict our ability to change prices. In cases where carrier approval is required, approvals may not be granted in a timely manner or at all. A failure or delay in obtaining these approvals, the prices established by the carriers for our games, or changes in these prices could adversely affect market acceptance of those games. Similarly, for the significant minority of our carriers, including Verizon Wireless, when we make changes to a pricing plan (the wholesale price and the corresponding suggested retail price based on our negotiated revenue-sharing arrangement), adjustments to the actual retail price charged to end users may not be made in a timely manner or at all (even though our wholesale price was reduced). A failure or delay by these carriers in adjusting the retail price for our games, could adversely affect sales volume and our revenues for those games.

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     Carriers and other distributors also control billings and collections for our games, either directly or through third-party service providers. If our carriers or their third-party service providers cause material inaccuracies when providing billing and collection services to us, our revenues may be less than anticipated or may be subject to refund at the discretion of the carrier. This could harm our business, operating results and financial condition.
We may be unable to develop and introduce in a timely way new mobile games, and our games may have defects, which could harm our brand.
     The planned timing and introduction of original games and games based on licensed intellectual property are subject to risks and uncertainties. Unexpected technical, operational, deployment, distribution or other problems could delay or prevent the introduction of new games, which could result in a loss of, or delay in, revenues or damage to our reputation and brand. If any of our games is introduced with defects, errors or failures, we could experience decreased sales, loss of end users, damage to our carrier relationships and damage to our reputation and brand. Our attractiveness to branded content licensors might also be reduced. In addition, new games may not achieve sufficient market acceptance to offset the costs of development, particularly when the introduction of a game is substantially later than a planned “day-and-date” launch, which could materially harm our business, operating results and financial condition.
If we fail to maintain and enhance our capabilities for porting games to a broad array of mobile handsets, our attractiveness to wireless carriers and branded content owners will be impaired, and our sales could suffer.
     Once developed, a mobile game may be required to be ported to, or converted into separate versions for, more than 1,000 different handset models, many with different technological requirements. These include handsets with various combinations of underlying technologies, user interfaces, keypad layouts, screen resolutions, sound capabilities and other carrier-specific customizations. If we fail to maintain or enhance our porting capabilities, our sales could suffer, branded content owners might choose not to grant us licenses and carriers might choose to give our games less desirable deck placement or not to give our games placement on their decks at all.
     Changes to our game design and development processes to address new features or functions of handsets or networks might cause inefficiencies in our porting process or might result in more labor intensive porting processes. In addition, we anticipate that in the future we will be required to port existing and new games to a broader array of handsets. If we utilize more labor intensive porting processes, our margins could be significantly reduced and it might take us longer to port games to an equivalent number of handsets. For example, we expect the time to develop and port games to some of the new advanced mobile handsets, including the iPhone, to be longer than developing and porting for games for traditional mobile phones. This, in turn, could harm our business, operating results and financial condition.
If our independent, third-party developers cease development of new games for us and we are unable to find comparable replacements, we may have to reduce the number of games that we intend to introduce, delay the introduction of some games or increase our internal development staff, which would be a time-consuming and potentially costly process, and, as a result, our competitive position may be adversely impacted.
     We rely on independent third-party developers to develop a few of our games, which subjects us to the following risks:
    key developers who worked for us in the past may choose to work for or be acquired by our competitors;
 
    developers currently under contract may try to renegotiate our agreements with them on terms less favorable to us; and
 
    our developers may be unable or unwilling to allocate sufficient resources to complete our games in a timely or satisfactory manner or at all.
     If our developers terminate their relationships with us or negotiate agreements with terms less favorable to us, we may have to reduce the number of games that we intend to introduce, delay the introduction of some games or increase our internal development staff, which would be a time-consuming and potentially costly process, and, as a result, our business, operating results and financial condition could be harmed.

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If one or more of our games were found to contain hidden, objectionable content, our reputation and operating results could suffer.
     Historically, many video games have been designed to include hidden content and gameplay features that are accessible through the use of in-game cheat codes or other technological means that are intended to enhance the gameplay experience. For example, Super K.O. Boxing includes additional characters and game modes that are available with a code (usually provided to a player after accomplishing a certain level of achievement in the game). These features have been common in console and computer games. However, in several recent cases, hidden content or features have been included in other publishers’ products by an employee who was not authorized to do so or by an outside developer without the knowledge of the publisher. From time to time, some of this hidden content and these hidden features have contained profanity, graphic violence and sexually explicit or otherwise objectionable material. Our design and porting process and the constraints on the file size of our games reduce the possibility of hidden, objectionable content appearing in the games we publish. Nonetheless, these processes and constraints may not prevent this content from being included in our games. If a game we published were found to contain hidden, objectionable content, our wireless carriers and other distributors of our games could refuse to sell it, consumers could refuse to buy it or demand a refund of their money, and, if the game was based on licensed content, the licensor could demand that we incur significant expense to remove the objectionable content from the game and all ported versions of the game. This could have a materially negative impact on our business, operating results and financial condition. In addition, our reputation could be harmed, which could impact sales of other games we sell and our attractiveness to content licensors and carriers or other distributors of our games. If any of these consequences were to occur, our business, operating results and financial condition could be significantly harmed.
If we fail to maintain an effective system of internal controls, we might not be able to report our financial results accurately or prevent fraud; in that case, our stockholders could lose confidence in our financial reporting, which could negatively impact the price of our stock.
     Effective internal controls are necessary for us to provide reliable financial reports and prevent fraud. In addition, Section 404 of the Sarbanes-Oxley Act of 2002 will require us to evaluate and report on our internal control over financial reporting and have our independent registered public accounting firm attest to our evaluation beginning with our Annual Report on Form 10-K for the year ending December 31, 2008. We are in the process of preparing and implementing an internal plan of action for compliance with Section 404 and strengthening and testing our system of internal controls to provide the basis for our report. The process of implementing our internal controls and complying with Section 404 will be expensive and time consuming, and will require significant attention of management. We cannot be certain that these measures will ensure that we implement and maintain adequate controls over our financial processes and reporting in the future. Even if we conclude, and our independent registered public accounting firm concurs, that our internal control over financial reporting provides reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles, because of its inherent limitations, internal control over financial reporting may not prevent or detect fraud or misstatements. Failure to implement required new or improved controls, or difficulties encountered in their implementation, could harm our operating results or cause us to fail to meet our reporting obligations. If we or our independent registered public accounting firm discover a material weakness or a significant deficiency in our internal control, the disclosure of that fact, even if quickly remedied, could reduce the market’s confidence in our financial statements and harm our stock price. In addition, a delay in compliance with Section 404 could subject us to a variety of administrative sanctions, including ineligibility for short form resale registration, action by the SEC, the suspension or delisting of our common stock from The Nasdaq Global Market and the inability of registered broker-dealers to make a market in our common stock, which would further reduce our stock price and could harm our business.
If we do not adequately protect our intellectual property rights, it may be possible for third parties to obtain and improperly use our intellectual property and our competitive position may be adversely affected.
     Our intellectual property is an essential element of our business. We rely on a combination of copyright, trademark, trade secret and other intellectual property laws and restrictions on disclosure to protect our intellectual property rights. To date, we have not sought patent protection. Consequently, we will not be able to protect our technologies from independent invention by third parties. Despite our efforts to protect our intellectual property rights, unauthorized parties may attempt to copy or otherwise to obtain and use our technology and games. Monitoring unauthorized use of our games is difficult and costly, and we cannot be certain that the steps we have taken will prevent piracy and other unauthorized distribution and use of our technology and games, particularly internationally where the laws may not protect our intellectual property rights as fully as in the United States. In the future, we may have to resort to litigation to enforce our intellectual property rights, which could result in substantial costs and diversion of our management and resources.
     In addition, although we require our third-party developers to sign agreements not to disclose or improperly use our trade secrets and acknowledging that all inventions, trade secrets, works of authorship, developments and other processes generated by them on our

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behalf are our property and to assign to us any ownership they may have in those works, it may still be possible for third parties to obtain and improperly use our intellectual properties without our consent. This could harm our business, operating results and financial condition.
Third parties may sue us for intellectual property infringement, which, if successful, may disrupt our business and could require us to pay significant damage awards.
     Third parties may sue us for intellectual property infringement or initiate proceedings to invalidate our intellectual property, either of which, if successful, could disrupt the conduct of our business, cause us to pay significant damage awards or require us to pay licensing fees. In the event of a successful claim against us, we might be enjoined from using our or our licensed intellectual property, we might incur significant licensing fees and we might be forced to develop alternative technologies. Our failure or inability to develop non-infringing technology or games or to license the infringed or similar technology or games on a timely basis could force us to withdraw games from the market or prevent us from introducing new games. In addition, even if we are able to license the infringed or similar technology or games, license fees could be substantial and the terms of these licenses could be burdensome, which might adversely affect our operating results. We might also incur substantial expenses in defending against third-party infringement claims, regardless of their merit. Successful infringement or licensing claims against us might result in substantial monetary liabilities and might materially disrupt the conduct of our business.
Indemnity provisions in various agreements potentially expose us to substantial liability for intellectual property infringement, damages caused by malicious software and other losses.
     In the ordinary course of our business, most of our agreements with carriers and other distributors include indemnification provisions. In these provisions, we agree to indemnify them for losses suffered or incurred in connection with our games, including as a result of intellectual property infringement and damages caused by viruses, worms and other malicious software. The term of these indemnity provisions is generally perpetual after execution of the corresponding license agreement, and the maximum potential amount of future payments we could be required to make under these indemnification provisions is generally unlimited. Large future indemnity payments could harm our business, operating results and financial condition.
As a result of a substantial portion of our revenues currently being derived from Verizon Wireless and three other wireless carriers, if Verizon Wireless or any other significant carrier were unable to fulfill its payment obligations, our financial condition and results of operations would suffer.
     As of December 31, 2007, our outstanding accounts receivable balances with Verizon Wireless, Sprint Nextel, Vodafone and AT&T were $4.3 million, $1.7 million, $0.9 million and $1.0 million, respectively. As of December 31, 2006, our outstanding accounts receivable balances with those carriers were $3.0 million, $1.5 million, $1.4 million and $1.2 million, respectively. Since 42.9% of our outstanding accounts receivable at December 31, 2007 were with Verizon Wireless, Sprint Nextel, AT&T and Vodafone, we have a concentration of credit risk. If any of these carriers is unable to fulfill its payment obligations to us under our carrier agreements with them, our revenues could decline significantly and our financial condition might be harmed.
We invest in securities that are subject to market risk and fluctuations in interest rates and the recent issues in the financial markets could adversely affect the value of our assets.
     As of June 30, 2008, we had $25.7 million in cash, cash equivalents and short-term investments. We invest our cash in a variety of financial instruments, consisting principally of investments in money market funds and auction-rate securities. These investments are denominated in U.S. dollars.
     As of June 30, 2008, we had $2.8 million of principal invested in auction rate securities, all of which were rated AAA at the time of purchase but were downgraded to A in July 2008. Auction-rate securities are long-term variable rate bonds tied to short-term interest rates. After the initial issuance of the securities, the interest rate on the securities is reset periodically, at intervals established at the time of issuance (e.g., every seven, 28, or 35 days; every six months; etc.), based on market demand for a reset period. The “stated” or “contractual” maturities for these securities, however, generally are 20 to 30 years. Auction-rate securities are bought and sold in the marketplace through a competitive bidding process often referred to as a “Dutch auction”. If there is insufficient interest in the securities at the time of an auction, the auction may not be completed and the rates may be reset to predetermined “penalty” or “maximum” rates. The monthly auctions historically have provided a liquid market for these securities. Following a failed auction, we would not be able to access our funds that are invested in the corresponding auction-rate securities until a future auction of these investments is successful or new buyers express interest in purchasing these securities in between reset dates.

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     Given the current negative liquidity conditions in the global credit and capital markets, the auction-rate securities held by us at June 30, 2008 have experienced multiple failed auctions as the amount of securities submitted for sale has exceeded the amount of purchase orders. The underlying assets of our auction-rate securities are corporate bonds. If the underlying issuers are unable to successfully clear future auctions or if their credit rating deteriorates and the deterioration is deemed to be other-than-temporary, we would be required to adjust the carrying value of the auction-rate securities through an impairment charge to earnings. Any of these events could materially affect our results of operations and our financial condition. For example, in the fourth quarter of 2007, we recorded a pre-tax impairment charge of $806,000, in the first quarter of 2008, we recorded an additional pre-tax impairment of $235,000 and in the second quarter of 2008, we recorded an additional pre-tax impairment of $235,000 reflecting the decrease in estimated value of our auction-rate securities as of June 30, 2008 that were determined to be other-than-temporary as a result of two failed auctions.
     As of June 30, 2008, the contractual maturities of the remaining two auction-rate securities were 2017. Although we may not have the ability to liquidate these investments within one year of the balance sheet date, we may need to sell the securities within the next year to fund operations. Accordingly, the investments are classified as short-term investments on the June 30, 2008 and December 31, 2007 consolidated balance sheets. In the event we need to access these funds, we could be required to sell these securities at an amount below our original purchase value and our current carrying value.
     Investments in both fixed rate and floating rate interest earning instruments carry a degree of interest rate risk. Fixed rate debt securities may have their market value adversely impacted due to a rise in interest rates, while floating rate securities may produce less income than expected if interest rates fall. Due in part to these factors, our future investment income may fall short of expectations due to changes in interest rates or if the decline in fair value of our publicly traded equity investments and auction rate securities is judged to be other-than-temporary. We may suffer losses in principal if we are forced to sell securities that decline in market value due to changes in interest rates. Recent events in the sub-prime mortgage market and with auction rate securities could negatively impact our return on investment for these debt securities and thereby reduce the amount of cash and cash equivalents and investments on our balance sheet.
We may need to raise additional capital to grow our business, and we may not be able to raise capital on terms acceptable to us or at all.
     The operation of our business and our efforts to grow our business further, including through additional acquisitions, will require significant cash outlays and commitments, such as with our recent acquisitions. If our cash, cash equivalents and short-term investments balances and any cash generated from operations and from our IPO are not sufficient to meet our cash requirements, we will need to seek additional capital, potentially through debt or equity financings, to fund our growth. We may not be able to raise needed cash on terms acceptable to us or at all. Financings, if available, may be on terms that are dilutive or potentially dilutive to our stockholders, and the prices at which new investors would be willing to purchase our securities may be lower than the IPO price. The holders of new securities may also receive rights, preferences or privileges that are senior to those of existing holders of our common stock. If new sources of financing are required but are insufficient or unavailable, we would be required to modify our growth and operating plans to the extent of available funding, which would harm our ability to grow our business.
Changes in foreign exchange rates and limitations on the convertibility of foreign currencies could adversely affect our business and operating results.
     Although we currently transact approximately three-fifths of our business in U.S. Dollars, we also transact approximately one-third of our business in pounds sterling and Euros and a small portion of our business in other currencies. Conducting business in currencies other than U.S. Dollars subjects us to fluctuations in currency exchange rates that could have a negative impact on our reported operating results. Fluctuations in the value of the U.S. Dollar relative to other currencies impact our revenues, cost of revenues and operating margins and result in foreign currency transaction gains and losses. To date, we have not engaged in exchange rate hedging activities. Even were we to implement hedging strategies to mitigate this risk, these strategies might not eliminate our exposure to foreign exchange rate fluctuations and would involve costs and risks of their own, such as ongoing management time and expertise, external costs to implement the strategies and potential accounting implications. There is also additional risk if the currency is not freely or actively traded. Some currencies, such as the Chinese Renminbi, in which our Chinese operations principally transact business, are subject to limitations on conversion into other currencies, which can limit our ability to react to rapid foreign currency devaluations.

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Our business in countries with a history of corruption and transactions with foreign governments, including with government owned or controlled wireless carriers, increase the risks associated with our international activities.
     As we operate and sell internationally, we are subject to the U.S. Foreign Corrupt Practices Act, or the FCPA, and other laws that prohibit improper payments or offers of payments to foreign governments and their officials and political parties by the United States and other business entities for the purpose of obtaining or retaining business. We have operations, deal with carriers and make sales in countries known to experience corruption, particularly certain emerging countries in East Asia, Eastern Europe and Latin America, and further international expansion may involve more of these countries. Our activities in these countries create the risk of unauthorized payments or offers of payments by one of our employees, consultants, sales agents or distributors that could be in violation of various laws including the FCPA, even though these parties are not always subject to our control. We have attempted to implement safeguards to discourage these practices by our employees, consultants, sales agents and distributors. However, our existing safeguards and any future improvements may prove to be less than effective, and our employees, consultants, sales agents or distributors may engage in conduct for which we might be held responsible. Violations of the FCPA may result in severe criminal or civil sanctions, and we may be subject to other liabilities, which could negatively affect our business, operating results and financial condition.
Changes to financial accounting standards and new exchange rules could make it more expensive to issue stock options to employees, which would increase compensation costs and might cause us to change our business practices.
     We prepare our financial statements to conform with accounting principles generally accepted in the United States. These accounting principles are subject to interpretation by the Financial Accounting Standards Board, or FASB, the SEC, and various other bodies. A change in those principles could have a significant effect on our reported results and might affect our reporting of transactions completed before a change is announced. For example, we have used stock options as a fundamental component of our employee compensation packages. We believe that stock options directly motivate our employees to maximize long-term stockholder value and, through the use of vesting, encourage employees to remain in our employ. Several regulatory agencies and entities have made regulatory changes that could make it more difficult or expensive for us to grant stock options to employees. For example, the FASB released Statement of Financial Accounting Standards, or SFAS, No. 123R, Share-Based Payment, that required us to record a charge to earnings for employee stock option grants beginning in 2006. In addition, regulations implemented by The Nasdaq Stock Market generally require stockholder approval for all stock option plans, which could make it more difficult for us to grant stock options to employees. We may, as a result of these changes, incur increased compensation costs, change our equity compensation strategy or find it difficult to attract, retain and motivate employees, any of which could materially and adversely affect our business, operating results and financial condition.
Maintaining and improving our financial controls and the requirements of being a public company may strain our resources, divert management’s attention and affect our ability to attract and retain qualified members for our board of directors.
     As a public company, we are subject to the reporting requirements of the Securities Exchange Act of 1934, the Sarbanes-Oxley Act of 2002 (Sarbanes-Oxley Act), and the rules and regulations of The Nasdaq Stock Market. The requirements of these rules and regulations increases our legal, accounting and financial compliance costs, makes some activities more difficult, time-consuming and costly and may also place undue strain on our personnel, systems and resources.
     The Sarbanes-Oxley Act requires, among other things, that we maintain effective disclosure controls and procedures and internal control over financial reporting. This can be difficult to do. For example, we depend on the reports of wireless carriers for information regarding the amount of sales of our games and related applications and to determine the amount of royalties we owe branded content licensors and the amount of our revenues. These reports may not be timely, and in the past they have contained, and in the future they may contain, errors.
     In order to maintain and improve the effectiveness of our disclosure controls and procedures and internal control over financial reporting, we expend significant resources and provide significant management oversight to implement appropriate processes, document our system of internal control over relevant processes, assess their design, remediate any deficiencies identified and test their operation. As a result, management’s attention may be diverted from other business concerns, which could harm our business, operating results and financial condition. These efforts also involve substantial accounting-related costs. In addition, if we are unable to continue to meet these requirements, we may not be able to remain listed on the Nasdaq Global Market.
     The Sarbanes-Oxley Act and the rules and regulations of The Nasdaq Stock Market make it more difficult and more expensive for us to maintain directors’ and officers’ liability insurance, and we may be required to accept reduced coverage or incur substantially

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higher costs to maintain coverage. If we are unable to maintain adequate directors’ and officers’ insurance, our ability to recruit and retain qualified directors, especially those directors who may be considered independent for purposes of The Nasdaq Stock Market rules, and officers will be significantly curtailed.
Risks Relating to Our Industry
Wireless communications technologies are changing rapidly, and we may not be successful in working with these new technologies.
     Wireless network and mobile handset technologies are undergoing rapid innovation. New handsets with more advanced processors and supporting advanced programming languages continue to be introduced. In addition, networks that enable enhanced features, such as multiplayer technology, are being developed and deployed. We have no control over the demand for, or success of, these products or technologies. The development of new, technologically advanced games to match the advancements in handset technology is a complex process requiring significant research and development expense, as well as the accurate anticipation of technological and market trends. If we fail to anticipate and adapt to these and other technological changes, the available channels for our games may be limited and our market share and our operating results may suffer. Our future success will depend on our ability to adapt to rapidly changing technologies, develop mobile games to accommodate evolving industry standards and improve the performance and reliability of our games, without substantially increasing our development and porting costs. In addition, the widespread adoption of networking or telecommunications technologies or other technological changes could require substantial expenditures to modify or adapt our games.
     Technology changes in our industry require us to anticipate, sometimes years in advance, which technologies we must implement and take advantage of in order to make our games and other mobile entertainment products competitive in the market. Therefore, we usually start our product development with a range of technical development goals that we hope to be able to achieve. We may not be able to achieve these goals, or our competition may be able to achieve them more quickly and effectively than we can. In either case, our products may be technologically inferior to those of our competitors, less appealing to end users or both. If we cannot achieve our technology goals within the original development schedule of our products, then we may delay their release until these technology goals can be achieved, which may delay or reduce our revenues, increase our development expenses and harm our reputation. Alternatively, we may increase the resources employed in research and development in an attempt either to preserve our product launch schedule or to keep up with our competition, which would increase our development expenses. In either case, our business, operating results and financial condition could be materially harmed.
The complexity of and incompatibilities among mobile handsets may require us to use additional resources for the development of our games.
     To reach large numbers of wireless subscribers, mobile entertainment publishers like us must support numerous mobile handsets and technologies. However, keeping pace with the rapid innovation of handset technologies together with the continuous introduction of new, and often incompatible, handset models by wireless carriers requires us to make significant investments in research and development, including personnel, technologies and equipment. In the future, we may be required to make substantial investments in our development if the number of different types of handset models continues to proliferate. In addition, as more advanced handsets are introduced that enable more complex, feature rich games, we anticipate that our per-game development and porting costs will increase, which could increase the risks associated with the failure of any one game and could materially harm our operating results and financial condition.
If wireless subscribers do not continue to use their mobile handsets to access games and other applications, our business growth and future revenues may be adversely affected.
     We operate in a developing industry. Our success depends on growth in the number of wireless subscribers who use their handsets to access data services and, in particular, entertainment applications of the type we develop and distribute. New or different mobile entertainment applications, such as streaming video or music applications, developed by our current or future competitors may be preferred by subscribers to our games. In addition, other mobile platforms such as the iPod, iPhone and the Google Android platform, and dedicated portable gaming platforms such as the PlayStation Portable and the Nintendo DS, may become widespread, and end users may choose to switch to these platforms. If the market for our games does not continue to grow or we are unable to acquire new end users, our business growth and future revenues could be adversely affected. If end users switch their entertainment spending away from the games and related applications that we publish, or switch to portable gaming platforms or distribution where we do not have comparative strengths, our revenues would likely decline and our business, operating results and financial condition would suffer.

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Our industry is subject to risks generally associated with the entertainment industry, any of which could significantly harm our operating results.
     Our business is subject to risks that are generally associated with the entertainment industry, many of which are beyond our control. These risks could negatively impact our operating results and include: the popularity, price and timing of release of games and mobile handsets on which they are played; economic conditions that adversely affect discretionary consumer spending; changes in consumer demographics; the availability and popularity of other forms of entertainment; and critical reviews and public tastes and preferences, which may change rapidly and cannot necessarily be predicted.
A shift of technology platform by wireless carriers and mobile handset manufacturers could lengthen the development period for our games, increase our costs and cause our games to be of lower quality or to be published later than anticipated.
     End users of games must have a mobile handset with multimedia capabilities enabled by technologies capable of running third-party games and related applications such as ours. Our development resources are concentrated in the BREW and Java platforms, and we have experience developing games for the i-mode, Mophun, N-Gage, Symbian and Windows Mobile platforms. If one or more of these technologies fall out of favor with handset manufacturers and wireless carriers and there is a rapid shift to a technology platform such as Adobe Flash Lite, iPod, iPhone or Google Android or a new technology where we do not have development experience or resources, the development period for our games may be lengthened, increasing our costs, and the resulting games may be of lower quality, and may be published later than anticipated. In such an event, our reputation, business, operating results and financial condition might suffer.
System or network failures could reduce our sales, increase costs or result in a loss of end users of our games.
     Mobile game publishers rely on wireless carriers’ networks to deliver games to end users and on their or other third parties’ billing systems to track and account for the downloading of their games. In certain circumstances, mobile game publishers may also rely on their own servers to deliver games on demand to end users through their carriers’ networks. In addition, certain subscription-based games such as World Series of Poker and entertainment products such as FOX Sports Mobile require access over the mobile Internet to our servers in order to enable features such as multiplayer modes, high score posting or access to information updates. Any failure of, or technical problem with, carriers’, third parties’ or our billing systems, delivery systems, information systems or communications networks could result in the inability of end users to download our games, prevent the completion of billing for a game, or interfere with access to some aspects of our games or other products. If any of these systems fails or if there is an interruption in the supply of power, an earthquake, fire, flood or other natural disaster, or an act of war or terrorism, end users might be unable to access our games. For example, from time to time, our carriers have experienced failures with their billing and delivery systems and communication networks, including gateway failures that reduced the provisioning capacity of their branded e-commerce system. Any failure of, or technical problem with, the carriers’, other third parties’ or our systems could cause us to lose end users or revenues or incur substantial repair costs and distract management from operating our business. This, in turn, could harm our business, operating results and financial condition.
The market for mobile games is seasonal, and our results may vary significantly from period to period.
     Many new mobile handset models are released in the fourth calendar quarter to coincide with the holiday shopping season. Because many end users download our games soon after they purchase new handsets, we may experience seasonal sales increases based on the holiday selling period. However, due to the time between handset purchases and game purchases, most of this holiday impact occurs for us in our first quarter. In addition, we seek to release many of our games in conjunction with specific events, such as the release of a related movie. If we miss these key selling periods for any reason, our sales will suffer disproportionately. Likewise, if a key event to which our game release schedule is tied were to be delayed or cancelled, our sales would also suffer disproportionately. Further, for a variety of reasons, including roaming charges for data downloads that may make purchase of our games prohibitively expensive for many end users while they are traveling, we may experience seasonal sales decreases during the summer, particularly in Europe. If the level of travel increases or expands to other periods, our operating results and financial condition may be harmed. Our ability to meet game development schedules is affected by a number of factors, including the creative processes involved, the coordination of large and sometimes geographically dispersed development teams required by the increasing complexity of our games, and the need to fine-tune our games prior to their release. Any failure to meet anticipated development or release schedules would likely result in a delay of revenues or possibly a significant shortfall in our revenues and cause our operating results to be materially different than anticipated.

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Our business depends on the growth and maintenance of wireless communications infrastructure.
     Our success will depend on the continued growth and maintenance of wireless communications infrastructure in the United States and internationally. This includes deployment and maintenance of reliable next-generation digital networks with the speed, data capacity and security necessary to provide reliable wireless communications services. Wireless communications infrastructure may be unable to support the demands placed on it if the number of subscribers continues to increase, or if existing or future subscribers increase their bandwidth requirements. Wireless communications have experienced a variety of outages and other delays as a result of infrastructure and equipment failures, and could face outages and delays in the future. These outages and delays could reduce the level of wireless communications usage as well as our ability to distribute our games successfully. In addition, changes by a wireless carrier to network infrastructure may interfere with downloads of our games and may cause end users to lose functionality in our games that they have already downloaded. This could harm our business, operating results and financial condition.
Future mobile handsets may significantly reduce or eliminate wireless carriers’ control over delivery of our games and force us to rely further on alternative sales channels, which, if not successful, could require us to increase our sales and marketing expenses significantly.
     Substantially all our games are currently sold through carriers’ branded e-commerce services. We have invested significant resources developing this sales channel. However, a growing number of handset models currently available allow wireless subscribers to browse the Internet and, in some cases, download applications from sources other than a carrier’s branded e-commerce service. In addition, the development of other application delivery mechanisms such as premium-SMS may enable subscribers to download applications without having to access a carrier’s branded e-commerce service. Increased use by subscribers of open operating system handsets or premium-SMS delivery systems will enable them to bypass carriers’ branded e-commerce services and could reduce the market power of carriers. This could force us to rely further on alternative sales channels where we may not be successful selling our games, and could require us to increase our sales and marketing expenses significantly. As with our carriers, we believe that inferior placement of our games and other mobile entertainment products in the menus of off-deck distributors will result in lower revenues than might otherwise be anticipated from these alternative sales channels. We may be unable to develop and promote our direct website distribution sufficiently to overcome the limitations and disadvantages of off-deck distribution channels. This could harm our business, operating results and financial condition.
Actual or perceived security vulnerabilities in mobile handsets or wireless networks could adversely affect our revenues.
     Maintaining the security of mobile handsets and wireless networks is critical for our business. There are individuals and groups who develop and deploy viruses, worms and other illicit code or malicious software programs that may attack wireless networks and handsets. Security experts have identified computer “worm” programs, such as “Cabir” and “Commwarrior.A,” and viruses, such as “Lasco.A,” that target handsets running on the Symbian operating system. Although these worms have not been widely released and do not present an immediate risk to our business, we believe future threats could lead some end users to seek to return our games, reduce or delay future purchases of our games or reduce or delay the use of their handsets. Wireless carriers and handset manufacturers may also increase their expenditures on protecting their wireless networks and mobile phone products from attack, which could delay adoption of new handset models. Any of these activities could adversely affect our revenues and this could harm our business, operating results and financial condition.
If a substantial number of the end users that purchase our games by subscription change mobile handsets or if wireless carriers switch to subscription plans that require active monthly renewal by subscribers, our sales could suffer.
     Subscriptions represent a significant portion of our revenues. As handset development continues, over time an increasing percentage of end users who already own one or more of our subscription games will likely upgrade from their existing handsets. With some wireless carriers, it is not currently feasible for these end users to transfer their existing subscriptions from one handset to another. In addition, carriers may switch to subscription billing systems that require end users to actively renew, or opt-in, each month from current systems that passively renew unless end users take some action to opt-out of their subscriptions. In either case, unless we are able to re-sell subscriptions to these end users or replace these end users with other end users, our sales would suffer and this could harm our business, operating results and financial condition.

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Changes in government regulation of the media and wireless communications industries may adversely affect our business.
     It is possible that a number of laws and regulations may be adopted in the United States and elsewhere that could restrict the media and wireless communications industries, including laws and regulations regarding customer privacy, taxation, content suitability, copyright, distribution and antitrust. Furthermore, the growth and development of the market for electronic commerce may prompt calls for more stringent consumer protection laws that may impose additional burdens on companies such as ours conducting business through wireless carriers. We anticipate that regulation of our industry will increase and that we will be required to devote legal and other resources to address this regulation. Changes in current laws or regulations or the imposition of new laws and regulations in the United States or elsewhere regarding the media and wireless communications industries may lessen the growth of wireless communications services and may materially reduce our ability to increase or maintain sales of our games.
     A number of studies have examined the health effects of mobile phone use, and the results of some of the studies have been interpreted as evidence that mobile phone use causes adverse health effects. The establishment of a link between the use of mobile phone services and health problems, or any media reports suggesting such a link, could increase government regulation of, and reduce demand for, mobile phones and, accordingly, the demand for our games and related applications, and this could harm our business, operating results and financial condition.
ITEM 2. UNREGISTERED SALES OF EQUITY SECURITIES AND USE OF PROCEEDS
Unregistered Sales of Equity Securities
     Not applicable.
Use of Proceeds from Public Offering of Common Stock
     The Form S-1 Registration Statement (Registration No. 333-139493) relating to our IPO was declared effective by the SEC on March 21, 2007, and the offering commenced the following day. Goldman Sachs & Co. acted as the sole book-running manager for the offering, and Lehman Brothers Inc., Bank of America Securities LLC and Needham & Company, LLC acted as co-managers of the offering.
     The net proceeds of our IPO were $74.8 million. Through June 30, 2008, we used approximately $12.0 million of the net proceeds to repay in full the principal and accrued interest on an outstanding loan and $14.7 million of the net proceeds for the acquisition of MIG. We used approximately $34.5 million of the net proceeds for the acquisition of Superscape upon declaring the tender offer wholly unconditional and paid an additional $2.3 million for the remaining Superscape shares outstanding in May 2008. We expect to use the remaining net proceeds for general corporate purposes, including working capital and potential capital expenditures and acquisitions.
     Our management will retain broad discretion in the allocation and use of the net proceeds of our IPO, and investors will be relying on the judgment of our management regarding the application of the net proceeds. Pending specific utilization of the net proceeds as described above, we have invested the net proceeds of the offering in a variety of financial instruments, consisting principally in money market funds and auction-rate securities. The goal with respect to the investment of the net proceeds will be capital preservation and liquidity so that such funds are readily available to fund our operations.
ITEM 3. DEFAULTS UPON SENIOR SECURITIES
     Not applicable.

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ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS
     We held our annual meeting of stockholders on June 3, 2008. At the meeting, our stockholders voted on the two proposals described below. All three of our board nominees were elected under Proposal No. 1, and Proposal No. 2 (ratification of our independent registered public accounting firm) was approved. Our stockholders voted as follows:
     Proposal No. 1: The election of three Class I directors to serve on our board of directors, each to serve until our annual meeting of stockholders to be held in 2011 and until his or her successor is elected and qualified, or until his or her death, resignation or removal:
                 
Nominee   For   Withheld
Richard A. Moran
    22,462,951       366,407  
Hany M. Nada
    22,665,333       164,025  
Ellen Siminoff
    22,646,555       182,803  
     In addition, the following directors’ term of office continued after the annual meeting: L. Gregory Ballard, Ann Mather, William J. Miller, A. Brooke Seawell and Daniel L. Skaff. Ms. Mather and Mr. Skaff are Class II directors, whose term of office will expire at our annual meeting of stockholders to be held in 2009. Messrs. Ballard, Miller and Seawell are Class III directors, whose term of office will expire at our annual meeting of stockholders to be held in 2010.
     Proposal No. 2: Ratification of the appointment of PricewaterhouseCoopers LLP as our independent registered public accounting firm for the fiscal year ending December 31, 2008:
                         
For   Against   Abstain   Broker Non-Votes
22,798,748
    29,418       1,192       0  
ITEM 5. OTHER INFORMATION
     Not applicable.
ITEM 6. EXHIBITS
     The exhibits listed on the Exhibit Index (following the Signatures section of this report) are incorporated by reference into this Item 6.

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SIGNATURES
     Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
         
  GLU MOBILE INC.
 
 
Date: August 14, 2008  By:   /s/ L. Gregory Ballard    
    L. Gregory Ballard   
    President and Chief Executive Officer
(Principal Executive Officer) 
 
 
     
Date: August 14, 2008  By:   /s/ Eric R. Ludwig    
    Eric R. Ludwig   
    Senior Vice President and Chief Financial Officer
(Principal Financial Officer) 
 

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EXHIBIT INDEX
     
Exhibit    
Number   Exhibit Description
 
   
10.01#
  Summary of Glu Mobile Inc. Non-Employee Director Compensation Program, as adopted on October 13, 2006.
 
   
10.02#
  Amended and Restated Glu Mobile Inc. 2007 Employee Stock Purchase Plan, as amended on April 20, 2007.
 
   
10.03#
  Executive Bonus Plan, as amended on April 9, 2008.
 
   
10.04#
  Interim CFO Retention Agreement between Glu Mobile Inc. and Eric R. Ludwig, dated as of May 9, 2008.
 
   
10.05#
  Forms of Stock Option Award Agreement (Immediately Exercisable) and Stock Option Exercise Agreement (Immediately Exercisable) under the Glu Mobile Inc. 2007 Equity Incentive Plan.
 
   
31.01
  Certification of Principal Executive Officer Pursuant to Securities Exchange Act Rule 13a-14(a).
 
   
31.02
  Certification of Principal Financial Officer Pursuant to Securities Exchange Act Rule 13a-14(a).
 
   
32.01
  Certification of Principal Executive Officer Pursuant to 18 U.S.C. Section 1350 and Securities Exchange Act Rule 13a-14(b).*
 
   
32.02
  Certification of Principal Financial Officer Pursuant to 18 U.S.C. Section 1350 and Securities Exchange Act Rule 13a-14(b).*
 
#   Indicates a management contract or compensatory plan or arrangement.
 
*   This certification is not deemed “filed” for purposes of Section 18 of the Securities Exchange Act, or otherwise subject to the liability of that section. Such certification will not be deemed to be incorporated by reference into any filing under the Securities Act of 1933 or the Securities Exchange Act of 1934, except to the extent that Glu Mobile specifically incorporates it by reference.

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